I bring forth an update: 03/10/2025
I was able to get the CPU faster than expected (huzzah) and now am happy to say.. I have a test version available.
Newton’s Apple: N-body Origins aka. NANO
NANO has been revised to not do as much to bodies as it does vessels. The game will run “small” gravitational equations that have been added in alongside the stock system to simply expand it. Running on the simple formula
N·m²/kg² and (G * body.Mass * otherBody.Mass) / (distance * distance)
Currently orbits are mostly unchanged. This was done to make sure it doesn’t break anything major when trying it alongside other mods. I simulated 180 years with no changes to actual celestial orbits. The mod mostly handles long distance flights and breaking free of SOIs at the moment. An example would be a flight to Jool will have a pretty easy time once you break away from Kerbin by being able to slingshot. However returning from Jool will be much harder, or easier, depending on how you do it. We would love to expand upon this with true mechanics and realism, but we may have an easier time when Redux drops so vessels are good for now right?
Flights to Moons or other Satellites will be riskier on your fuel as will sustaining an orbit for long periods of time under certain circumstances as the Planet will ALWAYS exert a force. This leads to our next section
Bugs. Yes there are many ranging from the physics rolling you like a rug kind to the “I don't feel anythi.. oh no we’re doomed” kind. It seems to be with non stock vessel parts mostly. Sometimes chutes need an extra friend to help slow descent. Most common occurrence is constant starboard rotation (rolling like a rug). Only one version did I have the issue of celestial collision and this shouldn’t happen anymore. I didn’t actually change anything in the test release version I simply reverted to a non complex equation for small objects. If it does happen we have a serious problem
Look for the mod release page soon (I want to make sure I do it right for the moderators lol )