jackoridd7
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Posts posted by jackoridd7
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5 hours ago, pleroy said:
That trajectory is not stored in the save, it is reconstructed dynamically from the past burns.
Is what you want to do possible? Certainly, after all Principia does it. Is it easy? Hell no, but if you are adventurous and proficient in C++, look at the PluginCompatibilityTest in the Principia code base: it reads saves and extract various pieces of information from them. You'll want to see how it reads the class Vessel, and you'll want to focus on methods ReadFromMessage and Reanimate in that class.
Thankyou so much for your reply, I am in no way proficient in any type of coding so I will attempt to solve this trajectory by hand. I was hoping that perhaps the trajectory was saved as a simple txyz format but by looking in the persistent files I can also see that there is no such data.
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Hi, is it possible to find the historical trajectory in the game files? (like the green trajectory shown). I wish to use it in a 3D plot / ephemeris data, Thankyou.
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Hey everyone, I'm using RSS and Principia and was wondering if there was a way to find the historical trajectory (the green trajectory shown) in the game files? I'm hoping to export this data for use in a 3D plot.
[WIP][1.8.1, 1.9.1, 1.10.1, 1.11.0–2, 1.12.2–5] Principia—version Kronecker, released 2024-11-01—n-Body and Extended Body Gravitation
in KSP1 Mod Development
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Is there a mod or in-game feature that lets me see coordinates (Earth inertial fixed or ICRF any is fine). As I will be able to make a method for doing what I previously mentioned.