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tazyload

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    Rocketeer
  1. You don't have to close out of the game, you can just quicksave with the vessel on the launchpad, then alt + tab, go to the quicksave file, edit the tank and save the file, then just quickload and the tank will suddenly be full. The game is remarkably resilient to modifying configs with the game open as well, then you just have to use the cheat menu at the space centre screen to reload the database
  2. People want instant Kethane and so the almighty Majiir demands a sacrifice!!!
  3. The lazor mod has a fuel transfer system that works in a similar fashion to the one you describe, just select the target and beam the fuel.
  4. As long as you can get one of your dudes near to it you should be able to repack no problems
  5. I must say I'm loving the new overlay, and although some others don't seem to agree I think its a nice addition to the main menu. Put a smile on my face loading up and seeing those green hex's tempting me in The only issue I have seen is Minmus has put on a little weight since you last measured her and the overlay doesn't cover her modesty as well as it could in a couple of areas, but not enough to cause me any problems so I'ma tap that for some green goodness xD.
  6. That looks awesome! I'm loving the advances this mod is making and the depth it's adding to my gameplay
  7. Someone did http://forum.kerbalspaceprogram.com/showthread.php/37196-20-x-Jeb-s-Big-Stick-For-all-your-large-measuring-needs-v1-0?highlight=ruler
  8. This is fantastic!! My OCD was a gibbering wreck in the corner of the VAB before, but now it is content beyond belief. Thank you very much Edit: Would you mind putting a link to the required plugin just to make life a bit easier?
  9. That is awesome, personally I believe the two mods belong together so to hear this is in the works brings a smile to my face, best of luck with the new framework
  10. Go back one page and try number 6; "6) On Linux, rename hilo.dat to Hilo.dat or make a symbolic link between the two (ln -s hilo.dat Hilo.dat), this solves a crash/pause on launchpad issue" helped me out
  11. Once again I find myself saying, if you don't want the resource cost but want to spawn stuff in orbit then why not just use Hyperedit? I specifically use this mod and OC because I want to earn the ability to spawn each ship by paying a resource cost, without this cost then it's just too cheaty for my liking.
  12. I enjoy using these two mods because launching everything you want to use from KSC becomes tedious as hell when you are working anywhere other than in orbit around Kerbin. In fact in my current game the only 2 things I have launched from KSC are an Orbital construction station and my mining vessel, both went straight to Minmus and started pillaging for goodies. Also having to gather the materials for each craft makes me consider their mass and other design features more carefully than I would if I were just launching from Kerbin.
  13. Why bother with OC then? You might as well just use HyperEdit if you don't want the resource cost, or you can set up your OC station and then quicksave, edit the tanks full of parts and spawn ships to your hearts content
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