wolpie
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i've been waiting for sometime and still no help?
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okay so it seems like it appeared but now kopernicus and eve isn't working for some reason, it says i can't load the older systems due to "corruption"
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So I wanted to recreate the Juno: New Origins solar system ingame ( for fun ) and for some reason KSP crashed when I tried opening. here's scrip @Kopernicus:AFTER[Kopernicus] { Body { name = Juno cacheFile = Juno New Origins/Cache/Juno.bin barycenter = false identifier = Juno New Origins/Juno randomMainMenuBody = true contractWeight = 15 HazardousBody { Instance { ambientTemp = 270 biomeName = Star sumTemp = true HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds AltitudeCurve { key = 0 1 key = 20000 0.9 key = 40000 0.75 key = 75000 0.5 key = 100000 0.35 key = 150000 0.1 key = 200000 0 } LatitudeCurve { key = -75 0.1 key = -30 0.7 key = 0 1 key = 30 0.7 key = 75 0.1 } LongitudeCurve { key = -160 1 key = -125 0.2 key = -75 0.8 key = -35 0.3 key = 0 1 key = 35 0.5 key = 75 0.9 key = 125 0.1 key = 165 0.6 } } } Debug { exportMesh = true update = true showSOI = false } Template { name = Sun removeAtmosphere = false removeAllPQSMods = true removeOcean = true } Properties { description = No one knows how it ended up here. Only thing we know that there are the enemies of Kerbalkind. radius = 500000 geeASL = 1.2 rotates = true rotationPeriod = 18600 initialRotation = 12 tidallyLocked = false isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 40000 75000 150000 300000 400000 sphereOfInfluence = 52500000 maxZoom = 100000 ScienceValues { } biomeMap = Juno New Origins/JNOTextures/PluginData/Juno.dds Biomes { Biome { name = Star value = 1.25 color = 0.5, 0.2, 0.1, 1.0 } } } Orbit { referenceBody = Sun color = 0.7,0.7,0.7,1 inclination = 173 eccentricity = 0.12 semiMajorAxis = 19620000000000 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 2.01 epoch = 0 } ScaledVersion { type = Star fadeStart = 00000 fadeEnd = 00000 Light { sunlightColor = 1.0,0.384,0.345,1.0 sunlightIntensity = 0.9 sunlightShadowStrength = 0.75 scaledSunlightColor = 1.0,0.384,0.345,1.0 scaledSunlightIntensity = 0.9 IVASunColor = 1.0,0.384,0.345,1.0 IVASunIntensity = 0.9 ambientLightColor = 0.6,0.06,0.06,1.0 sunLensFlareColor = 1.0,0.352,0.301,1.0 givesOffLight = true sunAU = 13599840256 luminosity = 1360 insolation = 0.15 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 // 1/0 - At furthest or unreal distance. key = 5.084181 3.997075 -0.001802375 -0.001802375 // 1/5 AU key = 38.56295 1.82142 0.0001713 0.0001713 // 1/38 AU - At an extremely close distance. } IntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } ScaledIntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } IVAIntensityCurve { key = 0 0.8099999 0 0 key = 1 0.8099999 0 0 } } Material { noiseMap = BUILTIN/sunnoisenew emitColor0 = 0.245, 0.825, 0.675, 1 emitColor1 = 0.36275, 0.75, 0.47365, 1 sunspotTex = BUILTIN/sunsurfacenew sunspotPower = 0.75 sunspotColor = 0.2875, 0.315, 0.0565, 1 rimColor = 0.2875, 0.9085, 0.75, 1 rimPower = 0.7925 rimBlend = 2.25 } Coronas { Corona { rotation = 0 speed = -1 updateInterval = 5 scaleLimitX = 0 scaleLimitY = 0 scaleSpeed = 0 Material { texture = BUILTIN/suncoronanew inverseFade = 1 } } } } PQS { // PQS Detail Settings minLevel = 2 maxLevel = 10 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 // Surface physics material PhysicsMaterial { bounceCombine = Multiply frictionCombine = Maximum bounciness = 0 staticFriction = 0.9 dynamicFriction = 0.9 } //PQS fades, should roughly line up with ScaledSpace fades fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 8000 materialType = AtmosphericOptimized Material { ... } Mods { ... } }
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And additional info, I use AVP, Scatterer, Parallax and EVE as my enviroment mods.
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And additional info, I use AVP, Scatterer, Parallax and EVE as my enviroment mods.
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fixed that and still didn't appear, is there anything else wrong? also heres the updated script, but only the end section value = BUILTIN/sea-water1 value = BUILTIN/sea-water2 value = BUILTIN/sea-water3 value = BUILTIN/sea-water4 value = BUILTIN/sea-water5 value = BUILTIN/sea-water6 value = BUILTIN/sea-water7 value = BUILTIN/sea-water8 value = BUILTIN/sea-water1 } } } } } }
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wolpie started following A little help.
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I'm very new to Kopernicus modding so.. I do not know how to make a planet. I've followed all instructions correctly yet the custom planet I made does not show up. Why is this happening? And here's the source code. @Kopernicus { Body { name = Amaterasu cacheFile = Amaterasu/Cache/Amaterasu.bin Template { name = Kerbin removeAllPQSMods = false } Properties { description = Made by me! An earthlike planet that just entered here for no reason whatsoever. radius = 556463 geeASL = 1 rotationPeriod = 86400 } Orbit { referenceBody = Sunorc color = 0.7,0.7,0.7,1 inclination = 0.2 eccentricity = 0 semiMajorAxis = 20699834256 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 9 meanAnomalyAtEpoch = 0 epoch = 30000000000000 } ScaledVersion { type = AtmosphericStandard fadeStart = 13000 fadeEnd = 55000 sphericalModel = False deferMesh = False invisible = False Material { texture = Amaterasu/PluginData/AmaterasuClr.dds normals = Amaterasu/PluginData/AmaterasuNrm.dds color = 1,1,1,1 specColor = 0.0745098069,0.0666666701,0.0509803966,1 shininess = 0 } } Atmosphere { enabled = True // Whether the body has an atmosphere oxygen = True // Whether the atmosphere contains oxygen staticDensityASL = 1.22497705725583 // Atmospheric density at sea level. Used to calculate the parameters of the atmosphere if no curves are used adiabaticIndex = 1.39999997615814 // A thermodynamic property of the gas, also known as heat capacity ratio atmosphereDepth = 70000 // The height of the atmosphere gasMassLapseRate = 8.33518264702189 atmosphereMolarMass = 0.0289644002914429 // The mass in kilograms of one mole of gas pressureCurveIsNormalized = False // Whether the pressure curve should use absolute (0 - atmosphereDepth) or relative (0 - 1) values shockTemperatureMultiplier = 1 // Multiplies the External/Shock Temperature by this value. This is relevant for aerodynamic heating staticPressureASL = 101.324996948242 // The static pressure at sea level. Used to calculate the parameters of the atmosphere if no curves are used temperatureCurveIsNormalized = False // Whether the temperature curve should use absolute (0 - atmosphereDepth) or relative (0 - 1) values temperatureLapseRate = 0.0041 temperatureSeaLevel = 287 // The static temperature at sea level. Used to calculate the parameters of the atmosphere if no curves are used ambientColor = 0.243137255,0.250980407,0.254901975,1 // All objects inside of the atmosphere will slightly shine in this color lightColor = 0.649999976,0.569999993,0.474999994,0.5 // Same as waveLength in AtmosphereFromGround addAFG = True pressureCurve // Assigns a pressure value to a height value inside of the atmosphere { key = 0 101.325 0 -0.01501631 key = 1241.025 84.02916 -0.01289846 -0.01289826 key = 2439.593 69.68138 -0.01107876 -0.01107859 key = 3597.11 57.78001 -0.009515483 -0.009515338 key = 4714.942 47.90862 -0.00817254 -0.008172415 key = 5794.409 39.72148 -0.00701892 -0.007018813 key = 6836.791 32.93169 -0.006027969 -0.006027877 key = 7843.328 27.30109 -0.005176778 -0.0051767 key = 8815.22 22.63206 -0.004445662 -0.004445578 key = 10786.42 15.3684 -0.003016528 -0.00301646 key = 12101.4 11.87313 -0.002329273 -0.00232922 key = 13417.05 9.172798 -0.001798594 -0.001798554 key = 16678.47 4.842261 -0.0009448537 -0.0009448319 key = 21143.1 2.050097 -0.0003894095 -0.0003894005 key = 26977.92 0.6905929 -0.0001252565 -0.0001252534 key = 33593.82 0.2201734 -3.626878E-05 -3.626788E-05 key = 42081.87 0.05768469 -9.063159E-06 -9.062975E-06 key = 49312.13 0.01753794 -3.029397E-06 -3.029335E-06 key = 56669.95 0.004591824 -8.827175E-07 -8.826996E-07 key = 62300.84 0.001497072 -3.077091E-07 -3.077031E-07 key = 70000 0 0 0 } temperatureCurve // Assigns a base temperature value to a height value inside of the atmosphere { key = 0 288.15 0 -0.008125 key = 8815.22 216.65 -0.008096968 0 key = 16050.39 216.65 0 0.001242164 key = 25729.23 228.65 0.001237475 0.003464929 key = 37879.44 270.65 0.00344855 0 key = 41129.24 270.65 0 -0.003444189 key = 57440.13 214.65 -0.003422425 -0.002444589 key = 68797.88 186.946 -0.002433851 0 key = 70000 186.946 0 0 } temperatureSunMultCurve // How the temperature modifiers vary by altitude, in the form of a multiplier { key = 0 1 0 0 key = 8815.22 0.3 -5.91316E-05 -5.91316E-05 key = 16050.39 0 0 0 key = 25729.23 0 0 0 key = 37879.44 0.2 0 0 key = 57440.13 0.2 0 0 key = 63902.72 1 0.0001012837 0.0001012837 key = 70000 1.2 0 0 } temperatureLatitudeBiasCurve // Latitudinal temperature modifier { key = 0 17 0 -0.3316494 key = 10 12 -0.65 -0.65 key = 18 6.36371 -0.4502313 -0.4502313 key = 30 0 -1.3 -1.3 key = 35 -10 -1.65 -1.65 key = 45 -23 -1.05 -1.05 key = 55 -31 -0.6 -0.6 key = 70 -37 -0.6689383 -0.6689383 key = 90 -50 -0.02418368 0 } temperatureLatitudeSunMultCurve // Day - night temperature modifier by latitude { key = 0 9 0 0.1554984 key = 40 14.2 0.08154097 0.08154097 key = 55 14.9 -0.006055089 -0.006055089 key = 68 12.16518 -0.2710912 -0.2710912 key = 76 8.582909 -0.6021729 -0.6021729 key = 90 5 0 0 } temperatureAxialSunBiasCurve // Seasonal temperature modifier by true anomaly { key = 0 0 0 0 } temperatureAxialSunMultCurve // How the seasonal temperature modifier varies by latitude { key = 0 0 0 0 } temperatureEccentricityBiasCurve // Orbital eccentricity temperature modifier { key = 0 0 0 0 } AtmosphereFromGround // The atmosphere effect that is seen on the horizon { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 599625 // The lower bound of the atmosphere effect. invWaveLength = 5.60204554,9.47328472,19.6438026,0.5 outerRadius = 615000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.649999976,0.569999993,0.474999994,0.5 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } PQS { fadeStart = 21500 fadeEnd = 143500 minLevel = 2 maxLevel = 9 materialType = AtmosphericTriplanarZoomRotation Material { colorLerpModifier = 1 atlasTiling = 100000 factor = 14.6 factorBlendWidth = 0.05 factorRotation = 30 saturation = 1.15 contrast = 1.5 tintColor = 0.0399999991,0.0399999991,0.0399999991,0.482352942 specularColor = 0.128999993,0.128999993,0.128999993,1 albedoBrightness = 1.15 steepPower = 3 steepTexStart = 10000 steepTexEnd = 150000 steepTex = BUILTIN/terrain_rock00 steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 1000 steepTiling = 100 globalDensity = -8E-06 fogColorRamp = BUILTIN/AerialRampKerbin2 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 planetOpacity = 0 oceanFogDistance = 1000 } Mods { VertexHeightMap { map = Amaterasu/PluginData/AmaterasuHeight.dds offset = 0 deformity = 561 scaleDeformityByRadius = false order = 100 } VertexColorMap { map = Amaterasu/PluginData/AmaterasuClr.dds order = 20 enabled = true } VertexHeightNoiseVertHeightCurve2 { deformity = 4000 ridgedAddFrequency = 48 ridgedAddLacunarity = 4 ridgedAddOctaves = 6 ridgedAddSeed = 1384047773 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 4 ridgedSubOctaves = 6 ridgedSubSeed = 2113370706 simplexFrequency = 32 simplexHeightEnd = 4600 simplexHeightStart = 800 simplexOctaves = 4 simplexPersistence = 0.600000023841858 simplexSeed = 248775058 order = 32 enabled = True name = _HeightNoise simplexCurve { key = 0 0 0 0 key = 0.9328867 0.4808467 1.659658 1.659658 key = 1 1 3.005844 3.005844 } } } Ocean { ocean = True oceanColor = 0.0705882385,0.101960786,0.156862751,1 oceanHeight = 0 density = 1 minLevel = 2 maxLevel = 8 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 Material { color = 0.450980395,0.525490224,0.525490224,1 colorFromSpace = 0.141176477,0.231372565,0.278431386,1 specColor = 1,1,1,1 shininess = 0.697751 gloss = 0.2 tiling = 1000 waterTex = BUILTIN/sea-water1 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water2 waterTex1Scale = 1,1 waterTex1Offset = 0,0 bTiling = 800 bumpMap = BUILTIN/quiet bumpMapScale = 1,1 bumpMapOffset = 0,0 displacement = 0.05 texDisplacement = -0.31 dispFreq = 0.15 mix = 0.3677657 oceanOpacity = 0.5 falloffPower = 1.1 falloffExp = 2 fogColor = 0.917910457,0.917910457,1,1 heightFallOff = 0.2 globalDensity = -8E-06 atmosphereDepth = 70000 fogColorRamp = BUILTIN/AerialRampKerbin2 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 normalXYFudge = 1.4 normalZFudge = 1.18 } FallbackMaterial { color = 0.494117647,0.552941203,0.627451003,1 colorFromSpace = 0.0509803928,0.164705887,0.215686277,1 specColor = 1,1,1,1 shininess = 1 gloss = 0.4327519 tiling = 1000 waterTex = BUILTIN/sea-water2 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water3 waterTex1Scale = 1,1 waterTex1Offset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 0 } Fog { afgAltMult = 0.05 afgBase = 0.6 afgLerp = False afgMin = 0.05 fogColorEnd = 0,0.0850000009,0.122500002,1 fogColorStart = 0,0.340000004,0.49000001,1 fogDensityAltScalar = -0.0008 fogDensityEnd = 0.025 fogDensityExponent = 1 fogDensityPQSMult = 0.02 fogDensityStart = 0.005 skyColorMult = 1.1 skyColorOpacityAltMult = 15 skyColorOpacityBase = 0.25 sunAltMult = 0.01 sunBase = 0.5 sunMin = 0.05 useFog = True } Mods { AerialPerspectiveMaterial { atmosphereDepth = 5000 DEBUG_SetEveryFrame = False globalDensity = -7.5E-06 heightFalloff = 0.2 oceanDepth = 0 order = 100 enabled = True name = _Material_AerialPerspective } RemoveQuadMap { map = BUILTIN/kerbin_height_new deformity = 0 maxHeight = 0.1 minHeight = 0 order = 100 enabled = False name = QuadRemoveMap } OceanFX { angle = 0 blendA = 0 blendB = 0 framesPerSecond = 10 oceanOpacity = 0 spaceAltitude = 0 spaceSurfaceBlend = 0 specColor = 0,0,0,0 texBlend = 0.468605 txIndex = -2147483648 order = 100 enabled = True name = OceanFX Watermain { value = BUILTIN/sea-water1 value = BUILTIN/sea-water2 value = BUILTIN/sea-water3 value = BUILTIN/sea-water4 value = BUILTIN/sea-water5 value = BUILTIN/sea-water6 value = BUILTIN/sea-water7 value = BUILTIN/sea-water8 value = BUILTIN/sea-water1 } } }