Jump to content

wolpie

Members
  • Posts

    5
  • Joined

  • Last visited

Reputation

0 Neutral

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. So I wanted to recreate the Juno: New Origins solar system ingame ( for fun ) and for some reason KSP crashed when I tried opening. here's scrip @Kopernicus:AFTER[Kopernicus] { Body { name = Juno cacheFile = Juno New Origins/Cache/Juno.bin barycenter = false identifier = Juno New Origins/Juno randomMainMenuBody = true contractWeight = 15 HazardousBody { Instance { ambientTemp = 270 biomeName = Star sumTemp = true HeatMap = MyMod/PluginData/MyPlanet/heatmap.dds AltitudeCurve { key = 0 1 key = 20000 0.9 key = 40000 0.75 key = 75000 0.5 key = 100000 0.35 key = 150000 0.1 key = 200000 0 } LatitudeCurve { key = -75 0.1 key = -30 0.7 key = 0 1 key = 30 0.7 key = 75 0.1 } LongitudeCurve { key = -160 1 key = -125 0.2 key = -75 0.8 key = -35 0.3 key = 0 1 key = 35 0.5 key = 75 0.9 key = 125 0.1 key = 165 0.6 } } } Debug { exportMesh = true update = true showSOI = false } Template { name = Sun removeAtmosphere = false removeAllPQSMods = true removeOcean = true } Properties { description = No one knows how it ended up here. Only thing we know that there are the enemies of Kerbalkind. radius = 500000 geeASL = 1.2 rotates = true rotationPeriod = 18600 initialRotation = 12 tidallyLocked = false isHomeWorld = false timewarpAltitudeLimits = 0 10000 20000 40000 75000 150000 300000 400000 sphereOfInfluence = 52500000 maxZoom = 100000 ScienceValues { } biomeMap = Juno New Origins/JNOTextures/PluginData/Juno.dds Biomes { Biome { name = Star value = 1.25 color = 0.5, 0.2, 0.1, 1.0 } } } Orbit { referenceBody = Sun color = 0.7,0.7,0.7,1 inclination = 173 eccentricity = 0.12 semiMajorAxis = 19620000000000 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 10 meanAnomalyAtEpoch = 2.01 epoch = 0 } ScaledVersion { type = Star fadeStart = 00000 fadeEnd = 00000 Light { sunlightColor = 1.0,0.384,0.345,1.0 sunlightIntensity = 0.9 sunlightShadowStrength = 0.75 scaledSunlightColor = 1.0,0.384,0.345,1.0 scaledSunlightIntensity = 0.9 IVASunColor = 1.0,0.384,0.345,1.0 IVASunIntensity = 0.9 ambientLightColor = 0.6,0.06,0.06,1.0 sunLensFlareColor = 1.0,0.352,0.301,1.0 givesOffLight = true sunAU = 13599840256 luminosity = 1360 insolation = 0.15 brightnessCurve { key = -0.01573471 0.217353 1.706627 1.706627 // 1/0 - At furthest or unreal distance. key = 5.084181 3.997075 -0.001802375 -0.001802375 // 1/5 AU key = 38.56295 1.82142 0.0001713 0.0001713 // 1/38 AU - At an extremely close distance. } IntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } ScaledIntensityCurve { key = 0 0.9 0 0 key = 1 0.9 0 0 } IVAIntensityCurve { key = 0 0.8099999 0 0 key = 1 0.8099999 0 0 } } Material { noiseMap = BUILTIN/sunnoisenew emitColor0 = 0.245, 0.825, 0.675, 1 emitColor1 = 0.36275, 0.75, 0.47365, 1 sunspotTex = BUILTIN/sunsurfacenew sunspotPower = 0.75 sunspotColor = 0.2875, 0.315, 0.0565, 1 rimColor = 0.2875, 0.9085, 0.75, 1 rimPower = 0.7925 rimBlend = 2.25 } Coronas { Corona { rotation = 0 speed = -1 updateInterval = 5 scaleLimitX = 0 scaleLimitY = 0 scaleSpeed = 0 Material { texture = BUILTIN/suncoronanew inverseFade = 1 } } } } PQS { // PQS Detail Settings minLevel = 2 maxLevel = 10 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 // Surface physics material PhysicsMaterial { bounceCombine = Multiply frictionCombine = Maximum bounciness = 0 staticFriction = 0.9 dynamicFriction = 0.9 } //PQS fades, should roughly line up with ScaledSpace fades fadeStart = 60000 fadeEnd = 120000 deactivateAltitude = 160000 mapMaxHeight = 8000 materialType = AtmosphericOptimized Material { ... } Mods { ... } }
  2. And additional info, I use AVP, Scatterer, Parallax and EVE as my enviroment mods.
  3. And additional info, I use AVP, Scatterer, Parallax and EVE as my enviroment mods.
  4. fixed that and still didn't appear, is there anything else wrong? also heres the updated script, but only the end section value = BUILTIN/sea-water1 value = BUILTIN/sea-water2 value = BUILTIN/sea-water3 value = BUILTIN/sea-water4 value = BUILTIN/sea-water5 value = BUILTIN/sea-water6 value = BUILTIN/sea-water7 value = BUILTIN/sea-water8 value = BUILTIN/sea-water1 } } } } } }
  5. I'm very new to Kopernicus modding so.. I do not know how to make a planet. I've followed all instructions correctly yet the custom planet I made does not show up. Why is this happening? And here's the source code. @Kopernicus { Body { name = Amaterasu cacheFile = Amaterasu/Cache/Amaterasu.bin Template { name = Kerbin removeAllPQSMods = false } Properties { description = Made by me! An earthlike planet that just entered here for no reason whatsoever. radius = 556463 geeASL = 1 rotationPeriod = 86400 } Orbit { referenceBody = Sunorc color = 0.7,0.7,0.7,1 inclination = 0.2 eccentricity = 0 semiMajorAxis = 20699834256 longitudeOfAscendingNode = 40 argumentOfPeriapsis = 9 meanAnomalyAtEpoch = 0 epoch = 30000000000000 } ScaledVersion { type = AtmosphericStandard fadeStart = 13000 fadeEnd = 55000 sphericalModel = False deferMesh = False invisible = False Material { texture = Amaterasu/PluginData/AmaterasuClr.dds normals = Amaterasu/PluginData/AmaterasuNrm.dds color = 1,1,1,1 specColor = 0.0745098069,0.0666666701,0.0509803966,1 shininess = 0 } } Atmosphere { enabled = True // Whether the body has an atmosphere oxygen = True // Whether the atmosphere contains oxygen staticDensityASL = 1.22497705725583 // Atmospheric density at sea level. Used to calculate the parameters of the atmosphere if no curves are used adiabaticIndex = 1.39999997615814 // A thermodynamic property of the gas, also known as heat capacity ratio atmosphereDepth = 70000 // The height of the atmosphere gasMassLapseRate = 8.33518264702189 atmosphereMolarMass = 0.0289644002914429 // The mass in kilograms of one mole of gas pressureCurveIsNormalized = False // Whether the pressure curve should use absolute (0 - atmosphereDepth) or relative (0 - 1) values shockTemperatureMultiplier = 1 // Multiplies the External/Shock Temperature by this value. This is relevant for aerodynamic heating staticPressureASL = 101.324996948242 // The static pressure at sea level. Used to calculate the parameters of the atmosphere if no curves are used temperatureCurveIsNormalized = False // Whether the temperature curve should use absolute (0 - atmosphereDepth) or relative (0 - 1) values temperatureLapseRate = 0.0041 temperatureSeaLevel = 287 // The static temperature at sea level. Used to calculate the parameters of the atmosphere if no curves are used ambientColor = 0.243137255,0.250980407,0.254901975,1 // All objects inside of the atmosphere will slightly shine in this color lightColor = 0.649999976,0.569999993,0.474999994,0.5 // Same as waveLength in AtmosphereFromGround addAFG = True pressureCurve // Assigns a pressure value to a height value inside of the atmosphere { key = 0 101.325 0 -0.01501631 key = 1241.025 84.02916 -0.01289846 -0.01289826 key = 2439.593 69.68138 -0.01107876 -0.01107859 key = 3597.11 57.78001 -0.009515483 -0.009515338 key = 4714.942 47.90862 -0.00817254 -0.008172415 key = 5794.409 39.72148 -0.00701892 -0.007018813 key = 6836.791 32.93169 -0.006027969 -0.006027877 key = 7843.328 27.30109 -0.005176778 -0.0051767 key = 8815.22 22.63206 -0.004445662 -0.004445578 key = 10786.42 15.3684 -0.003016528 -0.00301646 key = 12101.4 11.87313 -0.002329273 -0.00232922 key = 13417.05 9.172798 -0.001798594 -0.001798554 key = 16678.47 4.842261 -0.0009448537 -0.0009448319 key = 21143.1 2.050097 -0.0003894095 -0.0003894005 key = 26977.92 0.6905929 -0.0001252565 -0.0001252534 key = 33593.82 0.2201734 -3.626878E-05 -3.626788E-05 key = 42081.87 0.05768469 -9.063159E-06 -9.062975E-06 key = 49312.13 0.01753794 -3.029397E-06 -3.029335E-06 key = 56669.95 0.004591824 -8.827175E-07 -8.826996E-07 key = 62300.84 0.001497072 -3.077091E-07 -3.077031E-07 key = 70000 0 0 0 } temperatureCurve // Assigns a base temperature value to a height value inside of the atmosphere { key = 0 288.15 0 -0.008125 key = 8815.22 216.65 -0.008096968 0 key = 16050.39 216.65 0 0.001242164 key = 25729.23 228.65 0.001237475 0.003464929 key = 37879.44 270.65 0.00344855 0 key = 41129.24 270.65 0 -0.003444189 key = 57440.13 214.65 -0.003422425 -0.002444589 key = 68797.88 186.946 -0.002433851 0 key = 70000 186.946 0 0 } temperatureSunMultCurve // How the temperature modifiers vary by altitude, in the form of a multiplier { key = 0 1 0 0 key = 8815.22 0.3 -5.91316E-05 -5.91316E-05 key = 16050.39 0 0 0 key = 25729.23 0 0 0 key = 37879.44 0.2 0 0 key = 57440.13 0.2 0 0 key = 63902.72 1 0.0001012837 0.0001012837 key = 70000 1.2 0 0 } temperatureLatitudeBiasCurve // Latitudinal temperature modifier { key = 0 17 0 -0.3316494 key = 10 12 -0.65 -0.65 key = 18 6.36371 -0.4502313 -0.4502313 key = 30 0 -1.3 -1.3 key = 35 -10 -1.65 -1.65 key = 45 -23 -1.05 -1.05 key = 55 -31 -0.6 -0.6 key = 70 -37 -0.6689383 -0.6689383 key = 90 -50 -0.02418368 0 } temperatureLatitudeSunMultCurve // Day - night temperature modifier by latitude { key = 0 9 0 0.1554984 key = 40 14.2 0.08154097 0.08154097 key = 55 14.9 -0.006055089 -0.006055089 key = 68 12.16518 -0.2710912 -0.2710912 key = 76 8.582909 -0.6021729 -0.6021729 key = 90 5 0 0 } temperatureAxialSunBiasCurve // Seasonal temperature modifier by true anomaly { key = 0 0 0 0 } temperatureAxialSunMultCurve // How the seasonal temperature modifier varies by latitude { key = 0 0 0 0 } temperatureEccentricityBiasCurve // Orbital eccentricity temperature modifier { key = 0 0 0 0 } AtmosphereFromGround // The atmosphere effect that is seen on the horizon { DEBUG_alwaysUpdateAll = False // Whether all parameters should get recalculated and reapplied every frame. doScale = True // Whether the atmosphere mesh should be scaled automatically. innerRadius = 599625 // The lower bound of the atmosphere effect. invWaveLength = 5.60204554,9.47328472,19.6438026,0.5 outerRadius = 615000 // The upper bound of the atmosphere effect. samples = 4 transformScale = 1.02499998,1.02499998,1.02499998 // The scale of the atmosphere mesh in all three directions. Automatically set if doScale is enabled. waveLength = 0.649999976,0.569999993,0.474999994,0.5 outerRadiusMult = 1.025 // A multiplier that automatically sets outerRadius based on the planets radius. innerRadiusMult = 0.975 // A multiplier that automatically sets innerRadius based on the planets radius. } PQS { fadeStart = 21500 fadeEnd = 143500 minLevel = 2 maxLevel = 9 materialType = AtmosphericTriplanarZoomRotation Material { colorLerpModifier = 1 atlasTiling = 100000 factor = 14.6 factorBlendWidth = 0.05 factorRotation = 30 saturation = 1.15 contrast = 1.5 tintColor = 0.0399999991,0.0399999991,0.0399999991,0.482352942 specularColor = 0.128999993,0.128999993,0.128999993,1 albedoBrightness = 1.15 steepPower = 3 steepTexStart = 10000 steepTexEnd = 150000 steepTex = BUILTIN/terrain_rock00 steepTexScale = 1,1 steepTexOffset = 0,0 steepBumpMap = BUILTIN/Cliff (Layered Rock)_NRM steepBumpMapScale = 1,1 steepBumpMapOffset = 0,0 steepNearTiling = 1000 steepTiling = 100 globalDensity = -8E-06 fogColorRamp = BUILTIN/AerialRampKerbin2 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 planetOpacity = 0 oceanFogDistance = 1000 } Mods { VertexHeightMap { map = Amaterasu/PluginData/AmaterasuHeight.dds offset = 0 deformity = 561 scaleDeformityByRadius = false order = 100 } VertexColorMap { map = Amaterasu/PluginData/AmaterasuClr.dds order = 20 enabled = true } VertexHeightNoiseVertHeightCurve2 { deformity = 4000 ridgedAddFrequency = 48 ridgedAddLacunarity = 4 ridgedAddOctaves = 6 ridgedAddSeed = 1384047773 ridgedMode = Low ridgedSubFrequency = 32 ridgedSubLacunarity = 4 ridgedSubOctaves = 6 ridgedSubSeed = 2113370706 simplexFrequency = 32 simplexHeightEnd = 4600 simplexHeightStart = 800 simplexOctaves = 4 simplexPersistence = 0.600000023841858 simplexSeed = 248775058 order = 32 enabled = True name = _HeightNoise simplexCurve { key = 0 0 0 0 key = 0.9328867 0.4808467 1.659658 1.659658 key = 1 1 3.005844 3.005844 } } } Ocean { ocean = True oceanColor = 0.0705882385,0.101960786,0.156862751,1 oceanHeight = 0 density = 1 minLevel = 2 maxLevel = 8 minDetailDistance = 8 maxQuadLengthsPerFrame = 0.03 Material { color = 0.450980395,0.525490224,0.525490224,1 colorFromSpace = 0.141176477,0.231372565,0.278431386,1 specColor = 1,1,1,1 shininess = 0.697751 gloss = 0.2 tiling = 1000 waterTex = BUILTIN/sea-water1 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water2 waterTex1Scale = 1,1 waterTex1Offset = 0,0 bTiling = 800 bumpMap = BUILTIN/quiet bumpMapScale = 1,1 bumpMapOffset = 0,0 displacement = 0.05 texDisplacement = -0.31 dispFreq = 0.15 mix = 0.3677657 oceanOpacity = 0.5 falloffPower = 1.1 falloffExp = 2 fogColor = 0.917910457,0.917910457,1,1 heightFallOff = 0.2 globalDensity = -8E-06 atmosphereDepth = 70000 fogColorRamp = BUILTIN/AerialRampKerbin2 fogColorRampScale = 1,1 fogColorRampOffset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 1 normalXYFudge = 1.4 normalZFudge = 1.18 } FallbackMaterial { color = 0.494117647,0.552941203,0.627451003,1 colorFromSpace = 0.0509803928,0.164705887,0.215686277,1 specColor = 1,1,1,1 shininess = 1 gloss = 0.4327519 tiling = 1000 waterTex = BUILTIN/sea-water2 waterTexScale = 1,1 waterTexOffset = 0,0 waterTex1 = BUILTIN/sea-water3 waterTex1Scale = 1,1 waterTex1Offset = 0,0 fadeStart = 20000 fadeEnd = 60000 planetOpacity = 0 } Fog { afgAltMult = 0.05 afgBase = 0.6 afgLerp = False afgMin = 0.05 fogColorEnd = 0,0.0850000009,0.122500002,1 fogColorStart = 0,0.340000004,0.49000001,1 fogDensityAltScalar = -0.0008 fogDensityEnd = 0.025 fogDensityExponent = 1 fogDensityPQSMult = 0.02 fogDensityStart = 0.005 skyColorMult = 1.1 skyColorOpacityAltMult = 15 skyColorOpacityBase = 0.25 sunAltMult = 0.01 sunBase = 0.5 sunMin = 0.05 useFog = True } Mods { AerialPerspectiveMaterial { atmosphereDepth = 5000 DEBUG_SetEveryFrame = False globalDensity = -7.5E-06 heightFalloff = 0.2 oceanDepth = 0 order = 100 enabled = True name = _Material_AerialPerspective } RemoveQuadMap { map = BUILTIN/kerbin_height_new deformity = 0 maxHeight = 0.1 minHeight = 0 order = 100 enabled = False name = QuadRemoveMap } OceanFX { angle = 0 blendA = 0 blendB = 0 framesPerSecond = 10 oceanOpacity = 0 spaceAltitude = 0 spaceSurfaceBlend = 0 specColor = 0,0,0,0 texBlend = 0.468605 txIndex = -2147483648 order = 100 enabled = True name = OceanFX Watermain { value = BUILTIN/sea-water1 value = BUILTIN/sea-water2 value = BUILTIN/sea-water3 value = BUILTIN/sea-water4 value = BUILTIN/sea-water5 value = BUILTIN/sea-water6 value = BUILTIN/sea-water7 value = BUILTIN/sea-water8 value = BUILTIN/sea-water1 } } }
×
×
  • Create New...