Hello everyone,
Hope it is a good place to ask a question about supplementary mods that should go well with Far Future Techs.
I installed FFT for my career because I wanted to have something to aspire to at the end of the tech tree, something to invest all that science and have an "endgame" when you understand that even with 0.5 sci a couple of good/full other planets missions get you through the old tech tree. This is my first more seriously modded playthrough, before it was only TACLS.
What I seem to understand, though, is that FFT alone won't fly so well. What else am I recommended to have apart from FFT? I want to still preserve that "here is stock, and here is the future" division, but it looks like I would need Near Future Launch Vehicles and Heat Control to properly use the FFT, right?
Do I need something else from the supporting side for the experience to be reasonable? In particular, do I need any additional ISRU mods if I want to set up new fuels production chains. I installed Rational Resources. Maybe I'm looking in the wrong place, but it looks like not everything is covered (e.g. nothing produces Enriched Uranium). Not all fuels/propellants are supposed to be harvestable?
My current GameData.
Thank you! And thank you Nertea for your amazing work.