Is there a basic tutorial available on the steps necessary to add a new Parallax scatterer to a custom planet? I'd even be happy with just a list of minimal files necessary to add one scatter. I studied the files on the Parallax Stock Textures project and using Duna's files as a guide attempted to add similar scatterers to learn how to add rocks and other surface features to a planet. Unfortunately I must be missing a key step because no scatter objects render on my custom planet ( they do on Duna and other stock worlds so I know Parallax is installed correctly). Scanning through the ksp log, I found this exception which I suspect is related to the issue right after I use the map view to jump to a test vessel I landed on it:
[LOG 13:08:08.837] [ParallaxScatter] Camera mode changed! Regenerating scatters on
[EXC 13:08:08.847] NullReferenceException: Object reference not set to an instance of an object
Parallax.ParallaxInFlightOperations.Update () (at <0e26430d33fd4934bd1a6a58ed73bfc6>:0)
UnityEngine.DebugLogHandler:LogException(Exception, Object)
ModuleManager.UnityLogHandle.InterceptLogHandler:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Clearly, something isn't getting assigned in the Update() method, but unfortunately the log gives no line numbers or other clues which statement in there is failing and it's a pretty long method with a lot of places where a null object has the potential to be encountered. Hoping it's a pretty simple matter of me just missing a config or setting that I overlooked.