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Rocketeer
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[0.23]Cargo Transfer Bags and Tanks(for TAC life support) 0.7
jeff_9219 replied to Albert VDS's topic in KSP1 Mod Releases
and no one said that the bag didn't contain jars of oxygen -
Does anyone have any heavy tuggers?
jeff_9219 replied to BananaCat's topic in KSP1 The Spacecraft Exchange
something i do is tweakables my payload tanks to be empty and fill them in space, or run the engines of said tank to orbit, if possible, saves on mass significantly, then launch fuel on several smaller launches -
Oh my two cents: Killing Jebediah ..... Again! Boosting Boosters Taking All your Base for Us!
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[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
jeff_9219 replied to yongedevil's topic in KSP1 Mod Releases
Has this fix been publicised yet? i havent heard anything -
Yeah as said previously ModuleManager an Exsurgent Engineer Conflict, (in fact any modulemanager mod will have issues) If you don't mind giving up the thrust vectored jet and the Sabres, you can (but not suggested) remove Exsurgent Engineer) or very time consuming you can remove module manager and hand merge the config files (took me an hour or so)) I think the Module Manager author said something about fixing EE but I haven't seen further
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WOW ahead of me Dev's that can research a suggestion before they even are suggested! woot! Um well we had (ALOT of) computer issues and KSP Crashing (both of the game and in the game). we did have it stop working/broadcasting altogether a few times during the night but it added to the experience, for instance when the "Pilot" was coming in to land (*cough* Crash) blindfolded on the mun losing all feedback. But other than that (which just may have been the wifi ghoul messing with my network) there was nothing i could "Blame" on Telemachus and we didn't really keep track of the logs, etc. We may livestream our next Kerbal Adventure and then we'll have some video proof if things go wrong, I'll keep an eye out.
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So just spent a ten hour Lan party, launching spacecraft with the "pilot" trapped downstairs, While "Mission Control" sat in the Kitchen barking orders via headset. The feature we wanted most was the purpose to build "Comms Networks" similar to RemotTech, In fact Even interfacing with remote tech with an optional config option would be cool! and very lifelike Is this any bit possible?
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IDK the past few updates have killed the Forum too, you have to remember the rush for mods as well
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Guys, You all forgot what we will ALL be doing when 0.2 comes out, Spamming F5, or cmd + R, while Jeb roasts marshmallows over the Kerbal Space Program Server!
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[0.20] Ioncross Crew Support Plugin ([0.22] dev build)
jeff_9219 replied to yongedevil's topic in KSP1 Mod Releases
just waiting on custom non, rcs models to try this out, loved the old Zoxygene system.