naloxone
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KSP2 Release Notes
Everything posted by naloxone
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[1.0.4] BoxSat vA.02f - Updated 09/16/2015
naloxone replied to DasPenguin85's topic in KSP1 Mod Releases
Thanks for the work, orc, I'll be looking forward to it whenever you are satisfied it is ready for primetime. Fell off the wagon a bit after .24 for other reasons, but Boxsat brought me back in a big way, I was having great fun with it and Remotetech! -
Now-defunct-thread-that-should-not-appear-in-google-search.
naloxone replied to Cilph's topic in KSP1 Mod Releases
Probes are all wonky since installing this mod. The only thing I added to my workhorse satellite was a Remotetech antenna and now the ship wobbles all over like I'm back in 0.13. Current versions of MJ and KE are the only other mods I have installed. -
This looks excellent, i will be following updates on this. It'd be great to have kerbipedia info on atmosphere, gravity well, etc on the BDS and Mechjeb functions on a touch screen.
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[1.0.5] PWB Fuel Balancer v0.1.2 (3rd November 2015)
naloxone replied to codepoet's topic in KSP1 Mod Releases
Has this been tested on liquid fuel tanks? Trying to use it for my atmospheric planes and it seems to have a lot of trouble finding a CoM when the differences are <100 units. Works great on my VAB ships! -
Say again? If we want "SAS" we are supposed to add parts that used to be "ASAS"?
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Activating SAS now makes my satellite pitch over into an uncontrollable spin. 0.21.1 here we come! Clean install, all new craft files, have since added Kethane and Procedural Fairings but problem predated those mods. A 3 man pod seems to work fine, the flat and box probe cores spin out of control.
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Sorry if this addressed already, my search-fu is weak and undisciplined; Re: Robotic arms pack, is there some way to get an object with a docking port that you are manipulating to dock to another craft (or even your own craft) without having to release the object from the arm?
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Is there a how-to assembly instruction for this pack that I'm not seeing?
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SPACE STATIONS! Post your pictures here
naloxone replied to tsunam1's topic in KSP1 The Spacecraft Exchange
Stock besides Mechjeb on the Skipper Tug. 8 missions to present state -
Struggling with Senior Docking Ports
naloxone replied to allmappedout's topic in KSP1 Gameplay Questions and Tutorials
They are one way. You have to place the side with the slight lip and the handle facing outward. They don't seem to want to attach that way in VAB, i have to fiddle with them quite a bit and they do seem to take their sweet time clamping compared to the old ports. -
.20, how to switch between VAB and SPH mode?
naloxone replied to naloxone's topic in KSP1 Gameplay Questions and Tutorials
Sweet, thanks. Don't even remember installing that one, but there it is! -
model001.mbm archive incomplete errors when I try to unzip. Any ideas?
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The large fuel tanks are apparently held together with Elmers glue. Every crash I've had is due to a structural failure between two large tanks or a tank and engine.
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I keep getting a mbm error when i try to extract the archive. :/
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ISA Mapsat reports no surface detected from an altitude as low as 80km. It doesnt appear to have any solid topography.
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Yep, OSX. That seemed to fix it. The blank window still looks like it has artifacts but when you start scanning, the data fills in over it. Thanks!
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Please explain the different electricity mods
naloxone replied to nhnifong's topic in KSP1 Gameplay Questions and Tutorials
Glad to know it wasn't just me. I'd love to use me some solar panels and electrical systems but it seems none of the electric systems bother to include a manual. -
Ditto http://i.imgur.com/jM3n7.jpg http://i.imgur.com/kfw0e.png
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i keep getting a "could not extract, archive incomplete" error when i unzip. Something with the .mbm file.
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Aphex Twin, particularly stuff from the Selected Ambient Works albums http://youtu.be/i524g6JMkwI
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It was in a thread that was some sort of 'would you survive the zombies' quiz or something. One of the questions was to list the main character of the last video game you played and they would be your #1 teammate. Someone posted Jeb and said 'i\'m fwcked' and I was curious what the hell a kerbal was.
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Suggestion: Possibility of Malfunctioning Parts?
naloxone replied to DomAzaris1996's topic in KSP1 Discussion
1) i\'m pretty sure they already do this. I have struts randomly pop, decouplers stick, etc off on designs I\'ve flown successfully dozens of times. 2) there would need to be a better way to incorporate redundancy to marginalize any failures. In the example of the parachute, say you have 3 instead of 1.