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Posts posted by Briareos
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There's also this mod now, it compresses textures on the fly. People have been getting really great memory savings with it:
http://forum.kerbalspaceprogram.com/threads/59005-0-23-Release-1-1-Active-Memory-Reduction-Mod
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You only ever want one copy of ModuleManager. I keep the latest in my GameData/ folder and when I install a mod I look to make sure it doesn't have a bundled copy with it. (Or if it does and it's newer than the one I have, I replace the GameData/ one with it.)
OK, cool. That's what I thought. Thanks!
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I'm a little confused about how this incorporates with multiple mods that use it. If I have Module Manager 1.5.6 but I have several mods that bundle 1.5, can I install just the 1.5.6 dll in GameData and not worry about the multiple copies of 1.5, or does each individual mod folder need its own Module Manager dll inside it?
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I'm loving these updates. Keep 'em coming!
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I thought I'd help by writing a how to manual, which you can read here.
Obviously it's only based on SCANsat 0.4 and KSP 0.22, so for example, the pictures of each part just use the same image.
Give it a read and let me know if there anything that needs changing.
Looks good, but the pictures for the parts all show the exact same part rather than each individual part.
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Was there a specific need to split the functions into different parts?
Flying to and mapping every planet and moon over and over again with new upgraded probes as we climb the tech tree ... well, just let me say I would always edit the parts to be available together at the same time.
I think it totally makes sense for better sensors to come later in the tech tree. Look at how we imaged things like the Moon, Venus, and Mars back in the early days of the space program compared to the imagery and data we get from the probes we're sending now, 40 years later.
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I got his pack, let me upload it for you. It's my favorite, low size that loads fast.
http://www./download/t5u1m0u3rn55e4c/Sido's_Texture_Pack_-_Planets_%26_Moons.zip
Woohoo, you're a hero. I've been searching for this too, even went so far as to message Scott Manley but he didn't have it anymore. Thanks!
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Nice looking ship. Share the .craft file for it?
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Man, look at those engines gimballing.
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I think weather effects are planned. Personally, I can\'t wait to launch into a thunderstorm. ;P
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That\'s some damned fine modelling work there, good job!
As for distribution (assuming you got the rights per Skunky and you wanted to do so in the first place), doesn\'t Shapeways allow you to make the model 'public' so anyone can just go to the website and pay to get a copy made and sent to them?
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Don\'t know if I have posted this here before, but my Yamato space battleship (and sea cruiser) can have VTOL-capable ships land and launch from a stern runway.
Holy crap, that\'s amazing. Don\'t suppose you could post the craft file and mods you used for that?...
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[gears turning]
IT BEGINS
Hello, gorgeous...
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Awww. I got really excited. I was about ready to order analygraph glasses since this is the second game I\'d have that used them.
I\'m pretty sure the stock Nvidia driver has an anaglyph mode built-in that\'ll work on any game. If you\'re running an Nvidia card, update to the latest release drivers and take a look.
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I got into this game because he made a video on it. And its been amazing
Yep, same here. Saw his video on it and came running over to throw my $15 at the screen.
BROKEN [0.90] TextureReplacer 2.1.2 (20.12.2014)
in KSP1 Mod Releases
Posted
Yup, sure can. From the readme in the zip file:
General replacement texture is of the form
GameData/TextureReplacer/Default/[<subDir>]/<internalName>
where `<internalName>` is the texture's internal name in KSP (plus .png/.jpg/
.tga/.mbm extension, of course). The subdirectory is optional.
Examples:
GameData/TextureReplacer/
Default/kerbalHead // Default Kerbal head
Default/kerbalMain // Default IVA suit (veteran/orange)
Default/kerbalMainGrey // Default IVA suit (standard/grey)
Default/kerbalMainNRM // Default IVA suit normal map
Default/kerbalHelmetGrey // Default IVA helmet
Default/kerbalHelmetNRM // Default IVA & EVA helmet normal map
Default/kerbalVisor // Default IVA helmet visor
Default/EVAtexture // Default EVA suit
Default/EVAtextureNRM // Default EVA suit normal map
Default/EVAhelmet // Default EVA helmet
Default/EVAvisor // Default EVA helmet visor
Default/EVAjetpack // Default EVA jetpack
Default/EVAjetpackNRM // Default EVA jetpack normal map
That's an awesome helmet, BTW.