I thought I would crack out Max and create some items for this game. However I have problem I am looking to fix... I built my item (a control pod -for now) and then imported a stock item in so I could scale my model down to something approaching the correct size. Model in Max with collision box pulled to the right and a 1mx1m cylinder above to show scale is good: (If you are of a certain age and from the UK this will look familiar) I made the stack nodes by adding 1m spheres in the places I wanted them, naming them correctly, then selecting them, running the script from the SDK then deleting them. Using the standard pod cfg as a template I altered a copy to reference my model and texture then brought the model into the SDK viewer. It comes in huge and at a bizarre angle: I then opened up the game and it is available for selection It is on its side and the rotation point is set at the top of the funnel nosecone: If I bring it into the game it is on its side but the stack nodes are in the right place: This, however is with the scale set to 1 (I know the model itself is quite large but it is only a test and I was kinda restricted in order to get the chute to fit on the top). If I set the scale to 0.1 like the standard items configs then the model stays the same size but the stack nodes move: The cfg is as per mk1pod but with my name, model ref, texture ref and scale. Everything else is as the original (I have not got round to writing something witty yet. CFG: Can someone tell me why it is going wonky?