Turn 1. Initial Cash - 9,000 Purchased Booster Tech - (4,000) Built Craft \'Perfect Timing\' - (4,750) ____________________________ Ending Cash - 250 Piloting instruction 1) Select MechJeb\'s \'Ascent Autopilot\'. 2) Select \'Edit Path\' and make sure that \'Turn Start Altitude\' is above 11km. 3) Engage Ascent Autopilot 4) Initiate First Stage 5) As \'MET\' changes to 23 seconds, initiate Second Stage 6) As soon as craft begins it\'s descent, initiate the last stage which deploys parachute (important to get as much drag as possible) 7) Pray that the command module doesn\'t explode on impact I vote that we do not get to keep the command module. I like the fact that there will be a high overhead in the initial missions, therefore creating more of a challenge. For those who believe that there is only one way to do turn one... I dispute that, take a look at my submission.