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bimp95

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Everything posted by bimp95

  1. I just did'nt think about permissions at all, because before 0.21 (to be precise: before the Toolbar) all the mods and plugins worked without giving them advanced permissions. So i thought that it is maybe solveable. Anyways, great addon and i hope it will grow even more!
  2. I solved it, it loaded everything except the dll. i gave KSP.exe advanced permissions, now it works. But i don't think that is the final solution, maybe look into it
  3. Hi! I'm sorry if this has been solved or is something very easy to fix, but my toolbar doesn't appear. I watched the log, it loads all the skins and textures, but apart from that it doesn't do anything. I can't print out any log, because there isn't any. It's in the folder /GameData/000_Toolbar as it should be. I installed it with FAR, then installed it seperatly, than i tried it with different mods etc. all on a clean install. It doesn't even create a settings.dat. I hope there is a fix to that, because i would love to play my mods again. Thanks in advance Edit: I also checked the screen if it isn't in the background, but there is absolutely nothing on my screen :/. If it helps: i'm using 3 screens, but only the middle one plays KSP
  4. That's what i thaught too, but does the game have a own class for this type of engine, or will i have to modify some decouplers and add a explosion effect, OR will i have to write a Plugin? I hope Squad will also modify the Launch tower, because it would not fit a Spaceship of that size x). Also: Would you Like to see that in the game, and give me some Ideas for design etc.. I will start Modelling if i am sure it's possible and make a new Thread in the Add-on Development Forum! and thanks for the quick reply
  5. Hi, As the Title Says, i would like to know if a Nuclear Pulse-Engine (Atom Bombs ignited behind a thick Plate of metal with dampers between Command Pod/Fuel Storage) would be easy (or hard/impossible) to integrate into the game. I have only basic skills in C++ and C#, but i'm improving those right now. So if anyone has a idea how to do this, i would be happy if you would post it ITT Cheers, bimp! I have only slow internet, so i can't post any pictures right now, but i will asap!
  6. Hi, I am proud to present some of my Work First: A WORKING VTOL-Plane, The "KERRIER JET". Also it's fast: 200 m/s @ 300m Mods used : JellyCubes Bicoupler, Swept Back Wings pack (don't Know how It's called), and Damned Aerospace. Second: A Concept for a Interplanetary Vessel (Gets ~50 Tons of Fuel on Minimus) called "IO 5" Mods used : NovaPunch Remix, K&W, Crewtank, Failcan. PM me if you want dem .craft files, Phil
  7. Hi, new planes 8) The Piranha LRAG-2 (LRAG = Long Range Air to Ground.) final approach.. Landed... sample loadout (1 Sunbeam Laser, 2 Devastator RG, 6 Missiles) Without weapons.. The I-103 Interceptor (+ the extended Version) First the Standard boring version: The 100 series of planes will all feature this 6-wing design, providing high lift and stability on the pitch axis Now for the EV: 2 more Engines, and a little bit more fuel will make things more interesting: It\'s also shorter than it\'s predecessor All these planes are flyable with a keyboard, and don\'t need SAS or ASAS for lift-off. @Luigibro: Would love to see the I-103 EV on the front page.. . for the .craft files, PM me! thx, Phil
  8. Hi, I\'m Test-Flying a new Delta-Winged Cargo plane, capable of carrying 2x 500 kg fuel tanks. Easy to fly, not fast, but has a long range. Pics will follow! Philipp
  9. Okay, i thaught there were some major problems with the upper stages. The lander that i built was for demonstration only (fuel tank as payload). Thanks for the feedback! I hope there will be no more dead kerbals with this rocket! ;D Phil And post pictures of it landed on minimus please
  10. Hi, If you have issues with my design, please specify them, and i will try to solve them. I had no problem to land the ship and get back to kerbal without any wobbling related problems. Please post some screenshots or specify the problem, so i can reconstruct the situation. Thx, phil
  11. If anyone interested: My latest Project, The B-303 Centaur It\'s far from completion, but so far it\'s stable. Phil
  12. I would like to present you: The B-302 Storm Capable of Trans-Oceanic flights (and more) with 6x 500kg Standard Fuel Tanks Needs flying skills to take it of the ground, because of the Payload, but behaves very well, once in air. Just don\'t expect it to be very agile, it\'s a Bomber . Craft file will be sent after someone requests it. Feel free to experiment with the design!
  13. no problem, i just failed with mumech, but i got it into escape velocity, with 1/6 fuel left + 1500 kg for the descent stage.. pictures will follow, my game just crashed ??? Edit: 750 kg, but 1500 would be no problem, i think.. The rocket doesn\'tt wobble a bit
  14. Bombs are coming Cargos used: 500 kg Fuel Tanks attached with Standard Decouplers; 1x4 Meter Tank (1120 kg Fuel), long decoupler; Modular Missiles (6x) The last picture is the big plane carrying 8 x 1120 kg of bombs (!)(== 16 standard Fuel Tanks). still not maxing it out ??? pics: https://www.dropbox.com/sh/9fq979h9k3l4fa5/GyV9yxT0UH
  15. Sounds great! i\'ll try to strap on some cargo to the big one, and i\'ll upload some pictures in 5 mins or so!
  16. Hi, i want to present some of my Aircrafts. https://www.dropbox.com/sh/tuhv8r471ewnc76/bncYaamsKS#/ @Phoenix Aerospace I think i have something for you the first 2 Pictures.. i don\'t think this plane cares about 25000 litres more fuel ??? You need the Heavy Struts (sorry, dont know which pack) and the nova punch pack. all the other planes are stock (except for some details like nosecones etc. if there is interest, i will upload the craft-files to dropbox, and send you the link via PM) @Luigibro606 also i would like to apply to your company!
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