Against the advice in the first post, I am using Remote Tech 2 in my "realistic" savegame file to set up a sat network. So far, I have been able to put satellites as far as Duna without game-breaking issues. Everything is working surprisingly fine for a "playtest"-version. The only two issues I have encoutered are the following: (1) After completing a scheduled burn with the flight computer, the throttle gets stuck at 100%. It does not go back to 0%. The workaround I use is to schedule a burn of 10,000 s with 0% throttle after the time of the burn duration has passed. (2) The node tracker of the flight computer does not work. Instead, clicking on "node" results in the ship being pointed prograde. Besides these two issues, the main problem I see is mostly concering the flight computer: Right now, it is very tedious to complete a node execution. You have to use a calculator and a stopwatch to find the right burn point and duration. A working node position tracker and a delta-v burn scheduler would help a lot, a simple "execute node" button would also be an option. Until the development goes on, I fully agree with Sandworm's position: In the meantime (since the current flight computer makes it almost impossible to execute complicated burns far away from a command center), does anyone know how to turn up the signal speed / speed of light? The remotetech.cfg in the KSP root folder contains a "signal speed" parameter, but changing the figures in it seems to have no effect on the game. Plus, after launching KSP the modified remotetech.cfg gets replaced by an unmodified one. Setting the modified one to read-only prevents this, but still doesn't change the signal speed in game. Ideas, anyone? TL;DR: How to crank up the signal speed / speed of light in Remote Tech 2?