I\'ve tried moding the node up as high as 5m, no luck // --- general parameters --- name = stack7couplerCH module = Strut author = Captain Hair // --- asset parameters --- mesh = stack7couplerCH.DAE scale = 1 texture = stack7couplerCH.png specPower = 0.1 rimFalloff = 3 alphaCutoff = 0.0 // --- node definitions --- // definition format is Position X, Position Y, Position Z, Up X, Up Y, Up Z node_stack_top = 0, 0.5, 0, 0.0, 0.0, 0.0, 2 node_stack_bottom01 = -1, -0.5, 0, 0.0, 0.0, 0.0 node_stack_bottom02 = -0.5, -0.5, 0.866, 0.0, 0.0, 0.0 node_stack_bottom03 = 0.5, -0.5, 0.866, 0.0, 0.0, 0.0 node_stack_bottom04 = 1, -0.5, 0, 0.0, 0.0, 0.0 node_stack_bottom05 = 0.5, -0.5, -0.866, 0.0, 0.0, 0.0 node_stack_bottom06 = -0.5, -0.5, -0.866, 0.0, 0.0, 0.0 node_stack_bottom07 = 0, -0.5, 0, 0.0, 0.0, 0.0 // --- FX definitions --- // --- editor parameters --- cost = 680 category = 2 subcategory = 0 title = 'Showerhead' 1-7 Coupler //manufacturer = O.M.B. Demolition Enterprises description = Showerhead // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 stackSymmetry = 2 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.5 minimum_drag = 0.5 angularDrag = 5 crashTolerance = 15 maxTemp = 3500 fuelCrossFeed = True // keeps fuel from flowing FROM the bottom nodes (prevents stack imbalances and such) NoCrossFeedNodeKey = bottom Heres what my part.cfg says so far, was stupid of me not to include this in the main post! I\'m still not sure what the 2nd set of nodes do, either. I know the first... oh. Mid-typing I just realised, could the 2nd set of numbers for the nodes by for rotation? Could that by why it won\'t attach? If it is, I\'m going to feel like a fool. EDIT: Oh man I am a silly billy! They WERE rotation figures! Apart from the slight scaling issues (still no clue why its so big, any ideas?) it works just dandy! Thanks very much EDIT2: Oh, turns out that I was mistaken. The large parts are only 2m! No scaling issues then