rocketmanHK
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Posts posted by rocketmanHK
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Can't speak for austin, but it's not working for me either. With 4.0 the parts show up, but I get no button or GUI. If I mouseover where the button -should be- and hit exactly the right spot, the "ISA MapSat" text pops up, but it's not clickable or anything.
also using Also using protractor 2.5.2, kerbal engineer redux 0.6.0.3, crew manifest 0.5.2.0 and mechjeb 1.9.8 & 2.0.8.0. No other mods.
OSX i have no gui button either. Mechjeb 2.0.8 & RemoteTech.
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Whoo! Finaly modded this so that I can fly without needing to be in range! WHOOOOO!
Thank you remotech and MechJeb!
Oh, and I added this to the .cfg file
MODULE
{
name = MechJebCore
}
What is the point of using the mod then? Why don't you just save yourself sometime and play without RemoteTech?
I would really like to hear your reasoning to modding RT in such a way?
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Yeah i can confirm that placing the seperatrons in the centre of mass of the discarded stage, in a horizontal position is the best and easiest method. Use the Centre of Mass tool if you can't figure out where to place them. Only my two cents after trying both methods
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Does anyone think Pewds should play KSP?I want your opinion on this.
Pewdiepie is a pussy. Stop being watching a pussy and watch a real man like Robbaz
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Thank you Thank you... if we can now replenish empty fuel tanks with Kethane this is a god send.
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No, which is one of the reasons I've modified the Kethane mod. The laser mod should work just fine. I'll release my tweaks to the Kethane mod this weekend.
new kethane release this weekend? Im going to clear out my schedule.
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does this work with the Kethane mod in regards to filling up empty tanks?
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Just wondering, what does invalid part configuration mean?
I don't know how it can be made any clearer. Let me break it down into simple English for you. "Ya **** is in the wrong place and will not work"
The Kethane parts cannot be put in the places you have placed them on your spacecraft. Try a different arrangement of the Kethane parts. I recommend using common sense in the placement. Thing like putting drills on the bottom of the landing craft and facing the ground would be a good use of common sense.
Perhaps you need to read media and content tab on the first page of this thread.
Do you have a Kethane Controller attached to your craft?
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They still deserve the recognition of credit for their previous work. Can't stand on the shoulders of giants and then say you did it all yourself.
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Im having problems with v1.9.2 and v1.9.3 when ever i come out of a 100000x or 10,000x warp to do a transfer burn to another planet my craft will break apart. Sometime the entire craft disintergrates other times i just lose a few pieces. The only times i've made it to Duna or another other body is because i didn't lose any essential items in the warp slow down jolt. Does anyone know what i can do to fix this. Im not that good of a pilot and Mech-Jeb is making this game very frustrating.
PLEASE HELP... i know im not the only one with rockets exploding after 60 + days out in space.
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If ur playing KSP .16 why are you using Mech-Jeb 1.9.2? That version is for KSP .17.
Try using Mech-Jeb v1.9.1
[0.20] RemoteTech: Relay Network – V 0.5.0.1
in KSP1 Mod Releases
Posted
Just wanted to say that only recently got this Mod but it think it is one of the best. Add a lot of fun & challenge to the sandbox game. Here are some of the things i've been doing in the Kerbin System since the latest patch.
http://imgur.com/a/t3qS8