LordVe
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Everything posted by LordVe
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While I know I have already asked a lot, I wonder if you can also tell me how to find the the rotation on the Y, IE to find f in K^2's equation. Also, since the equations are for bodies orbiting origin, How do I do a Moon?
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Explanations for the Extreme Densities of Kerbol Worlds
LordVe replied to Euracil's topic in Science & Spaceflight
Be thankful that the Kerbol System isn't scaled properly. Were it, you would never be able to get to Jool. So far as I can see, the system is scaled at 10-1.5. -
So, everytime I calculate the Mean, I will need to run the iteration? That will get me the slowing down and speeding up of the orbit?
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I am guessing, but the fact that my venus is going clockwise, that the inclination is in radians. Am I correct? So, what is the conversion from what I am using to the 'proper' one? If I am going to do this, I would like to do it right. There is a Comet with an Ecc of .7 so, Ecc will be an issue.
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First off, Thank you. All I know is that t is called the Parameter... Beyond that... So I assumed it was the same as the Mean Anomaly. So, Calculating it as Degrees/Second * Degrees2Radians won't produce the proper 'orbital speed'? IE a Body with an e of .2 and one of 0 won't reach the intercepts at the same time.
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Good catch... Now it works. Now to work on being able to incline the orbit. You wouldn't happen to know the equation would you?
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@K^2: Doing that doesn't make a difference, but you are right, I should be sure to do it after I set the Major axis. @metaphor: I am attempting to do it on rails like KSP does. Gravity is not a factor. @maltesh: I may be using the wrong terminology in defining my variables, but I am copying KSP for simplicity, and they call it Mean Anomaly. For reference, this is where I got my Coordinate equations... I just don't understand why I can't get it to work. I can set both the Major and Minor axis to 3, and it still goes far out of the orbit I intended, and for some reason, never negative on the z axis... I would look into how Unity does the RotateAround method, but since it calls and external dll to do it, I can't. So, for those following along at home, I am trying to create a function to give me the Coordinates of a body based only, for now, on the Semi-Major axis, the degrees per second, and the Eccentricity of the orbit. I will of course need to add in the Inclination, but that is more equations, and if I can't get it to function with just 2, I can imagine how it will do with more.
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Here is my actual Code. Orbital Mechanics
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I seem to be having quite a bit of issue with a Non-Gravitational Orbital Simulation. Well, saying it is a bit is understating it. I can't seem to get the orbit to actually work. With the Planet having a Semi-Major of 57.909100, a period of 4.092346 degrees/sec, and an Ecc of 0, so that it is a Circle, it goes way out in an elliptical orbit. I am unsure what I am doing wrong. Here are the Equations I am using: Finding the Coords: t = Degrees * Math.Degrees2Radians //Convert to Radians x = a cos(t) (Radius along the Semi-Major Axis) z = b sin(t) (Radius along the Semi-Minor Axis) Calculating the Semi-Minor as: b = a sqrt(1 - Ecc^2)
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Stimpy's Campaign Mode Budget Rules
LordVe replied to Lord_Stimpy's topic in KSP1 Challenges & Mission ideas
I don\'t suppose you could post the Edits you made to the parts. Rebuilding the 1st Episode Rocket, I found that My CP ran out of air rather quickly... Something like this: Part Name: Changed: X to Y