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iNimrip

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Everything posted by iNimrip

  1. I have spent months crunching the numbers and doing mountains of research and I tried the modular fuel tank mod but the values were way off from all the info I had gathered, even some basic ones. Now anybody can be forgiven for getting the resource values out because how confusing they are and then it messed with my existing stuff. And using a different screws up rockets and u have to relearn how to build them. Note to 3Davideo, LH2 + LO2 is not the best/efficient rocket fuel. First place goes to theoretical metallic hydrogen and secondly if the hydrogen lithium fluorine tripropellent at 500+ISP. LH2 would behave similarly I assume as u can run it with the same engine as a rp1 LH2 LO2 tripropellent. The problem with using water to make rocket fuel ONBOARD is that it weighs 1ton per cubic metre and the conservation of energy rule means that u can only get out the net I putted energy, effectivley the engine becomes and electric powered engine and requires colossal Ammonts of power so it is not feasible for in the air but on the ground and on small scale ie drinking water it is ok idea. Maybe for the life support mod.
  2. Sorry but I just forgot to mention that there are three main types of H2 gellents, Aluminium, CH4 methane and in the future, nano gellents. I think ksp should allow an option for power uses for fuel slush physics and thus the effect of control and stability.
  3. Sorry but I just forgot to mention that there are three main types of H2 gellents, Aluminium, CH4 methane and in the future, nano gellents.
  4. Hi, I am also into alternative fuels and have spent a long time researching, balancing existing and experimenting with new fuels including hydrogen. While it does have a high ISP and is very light weight, it doesn't like being compressed so u need to carry large bulky tanks around. I have tried cryogenic liquid hydrogen, slush hydrogen ( more dense ) and Nasa's experimental metallic gelled hydrogen propellant (uses Al gellent and at 10% results in significantly higher ISP and higher density.). The gelled propellants can be used on other liquid propellants including kerosine variants including KSPs RP-1 The Hydrogen fuel is only viable in KSP when there are much larger tanks I.e. The Saturn V. Lots of orange tanks on your small craft will ruin the look, mess with centre of gravity and handling and weight of tanks compared to using conventional tanks and fuel.
  5. sorry that I didn't make my point clear, Both players control the craft together (at the same time) but have assigned an kerbal for IVA and EVA. The EVA kerbals are controlled separately. Tasks such as creating nodes can be done be either player. As for mission control, this isn't a part of the mod because it is already doable Telemachus (telemachus multiplayer), and consists of all the data desplayed on screens just like Houston ground control (remember the quote "Houston we have a problem") but again is completely optional and already being done. http://forum.kerbalspaceprogram.com/showthread.php/32870-Mission-Control-Multiplayer-kind-of You can easily switch between kerbals by using the square bracket or what ever is used to switch between loaded ships. I do think it would be good to have a default kerbal that can be selected at launch where you can select EVA or IVA. There may have to be some adjustments to force KSP to keep a ship loaded for when example there is a kerbal in their. All up what I'm trying to say is that this we need a multiplayer plugin that is like a interactive kerbal live feed but is only meant for one main launch/ mission and not 5 people flying 5 different missions. This way I can do a accurate apollo to mun mission with 3-4 friends, 1 ground/mission/houston controller, 2 lander module crew (one flies everything, the other could do docking and node planning and staging), 1 (optional) guy that flys the CMD (could double up with mission control) And best of all it is all based on single player but with ur friends in the same rocket and no changes need to be made to time warp:)
  6. I think that what we really need in multiplayer, is a mod that allows multiple people being assigned to one or more kerbals. Because they are in the same ship, anybody can initiate a time warp without having any problems. People need to be able to eva independently. There may also be the option that they could go into 2 different crafts for apollo style missions but without time warp. There could be time warp but it would require that all other ships are in a stable orbit or unoccupied (but this isn't very important because A. there are 2 guys going down to the mun and B. who would want to miss out on mucking around on the mun). It is very easy to share ships and merge worlds but what people really want is to eva and iva together and maybe in the future have a manned mission control. It can be a great way for beginners or having an expert to help/teach with/about things like nodes, landing etc. So really what I'm trying to say is all we need at the minimum is a mod that; - Allows Multiple simultaneous independent camera views - Allow simultaneous control of multiple different kerbals through multiple LAN PCs - allows input from multiple LAN PCs - streaming data and receiving input server and client (maybe the client PC uses the mod to edit the various parameters i.e. speed, position in realtime, swell as send back control inputs + edited nodes
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