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Scraggz

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Everything posted by Scraggz

  1. My attempt, it ain't winning any beauty awards, tell ye that for a fact. Let's see about points... VTOL (takes practice, functional) = 30 Goes over 20 = 20 Goes over 10 = (do these stack? I'd assume so) 10 Works on water (extremely slow and tips dangerously but works) = 40 Missiles (2 fuel tanks eject, dunno if its considered) = 20 Spike (does the tail part count?) = 10 Looks like full points, 130. First challenge I've ever done. I feel proud lol
  2. I have a similar escape system using the small NovaPunch booster, but to make it stock I would have to have a similar system in place. Perhaps if I credit you, I'd get the "rights" to use this system?
  3. Thanks a bunch! Development on the next fleet has already started, but not going great. I might post screenshots of numerous crashes.
  4. I have devoted all of my Space Program budget since the first jet engine came to life to research the way jet mechanics work and to figure out new jets. Since 0.17 we have the Aeris 3A. I thought that was not good enough. I present: SCRAGGY-JET INDUSTRIES. Here you will find a lot of jets, including gliders, bombers, fighters, commercial jets, and even kamikazes. As Scraggy-Jet Industries is just starting out, there is one fleet present at this very moment in time with the Albatross fleet under development This is the current fleet. It consists of: This is a medium range scout plane. Cruising Altitude: 12-15KM Cruising speed: 500-700m/s Maneuverability: Decent, requires precision with landing, as most Scraggy-Jets do This craft features a number of additional control surfaces which allow it to pull out great stunts and glides. Cruising Altitude: 12-15KM Cruising Speed: Varies Maneuverability: High, requires precision with landing, as most Scraggy-Jets do. Glideability: High, at least 5 minutes with decent piloting Notes: This aircraft is a 'beefed up' version of the Aeris Command, it has more control surfaces to allow a faster turn, but is more dangerous to fly because if high G's the control surfaces induce. This craft features also a jettisonable engine so that mass can be reduced. Beware, if you do not have an engine, you don't have thrust, duh! This is a generic medium range craft that'll get the job done. Cruising Altitude: 12-15KM Cruising speed: Varies Maneuverability: Decent, quite tricky to land due to the narrow wheelbase. Aeris 4B: http://pastebin.com/4YY0uwEZ Aeris Glide: http://pastebin.com/X8K6sC9m Aeris Command: http://pastebin.com/QZpmhzyx To install: Go to your KSP directory>saves>your save>SPH>Create a new wordpad file>Paste chosen craft>Save as>Any file type>Aeris_4B.craft
  5. You are stupid. You place craft files in KSP/Ships/SPH or VAB, depending on if you want horizontal or vertical launch, respectively.
  6. This most likely will be done when Tiberion updates NP to 0.16.
  7. Can you put more nodes on the shrouds? I can't seem to attach them properly.
  8. I didn\'t watch your series yet, but do you keep an excel spreadsheet of your gains and losses?
  9. Hmm... maybe because Tiberion hasn\'t updated yet? *claps slowly*
  10. As Matt mentioned many times- Will there be larger landing gear for his (and my) crazy contraptions?
  11. Thanks a lot! Now I can finally have my spikes on the 3rd peel of my onion.
  12. I thank you so, so much. That was my main concern for 0.16 when I got my hands on it - The lack of bigger RCS, SAS and ASAS. Is there a way to make the launchpad bigger, too? I would want my trusted designs to work :C PS - They probably still wouldn\'t. The new parts are like porcelain!
  13. I slightly modified one of Kurt\'s tesplanes to see how it\'ll handle with a landing gear at the back of the tail. I added some other minor things. Not many changes, still thought I\'d post it so people can be lazy.
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