Fox967
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About me
Rocketeer
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Ah, i remember when they added the Mun. I remember looking up and thinking.... 'Yes, that looks like a good place to crash!'
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My guess would be that EVA'ing your Kerbals from now on won't automatically switch cameras - useful if you feel the need to get all your Kerbals out in a hurry. Of course, i could be wrong, but thats what it looks like to me. I'd say the Kerbals appearing on/under the ground isn't intended. :3
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Im very grateful to Squad and KSP, not only have they produced a great game (only to get better!) but they have opened up many aspects of physics and orbital mechanics that i'd have never known otherwise. Now, im not saying 'Oberth effect', 'Gimbal', 'Delta V' and 'Aerobrake' etc etc, are words i use everyday, but at least i know them, can talk about them, and its something new i can be interested in. :3
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7 Dollars so.... about 4 or 5 pounds. I'd happily spend 10 times that much on KSP, though.
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Build big, build heavy, cost and safety be damned! The more mods i have and the bigger the engine, the better. Ironically, i've never lost a Kerbal. Theres been some close calls (a few days ago, Jeb was flying a rocket upwards and i got too keen with the gravity turn - the rocket ended up doing a 360 degrees rotation, at which point i fired the engines again and continued on, both Jeb and me laughing maniacally). I do wish that i could make wonderful contraptions like Scott Manley, or TheWhiteOwl, but when i try, they never work out.
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I'm glad contracts are a near-future addition
Fox967 replied to CosmicScientist's topic in KSP1 Discussion
I'm the same in regards to contracts, can't wait! Gunna be fun to have goals to achieve. Im also looking forward to money / costs and having to balance it all out. :3 ( Strangely enough, im the opposite when it comes to Career mode, ever since it was made available, i havent even stepped into sandbox, even though i find it annoying when i find i have yet to unlock the part i really need. ) -
Do you ever hyperedit just because you are lazy?
Fox967 replied to michaelphoenix22's topic in KSP1 Mods Discussions
Never used it, even if it means i have to restart a mission from scratch - Not that im against using it, but i know that, if i used it once, i'd be tempted to use it more and more. I learnt im bad with things like that back when i used to play Morrowind a lot - i basically memorised a whole lot of console codes and would find myself using them at every opportunity. Sad, but true -
What was the version just before they added the Mun? Thats when i started. Ah, memories!
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I would prefer it if Squad spent their time fleshing out what activities you can do on the various planets before creating new ones - as it stands, they would just be shiny new balls (ahem) in the sky to visit, and not much else. Im sure they have got a lot of ideas for various planets though! Also, i remember Squad saying they wouldn't add new planets in until they had completed a 'search/discover' type mechanism into the game - where players would have to use telescopes/probes/etc and such to find new planets/moons to visit before they would appear on the map. It would make sense to wait till this feature is implemented before adding new planets, as it means the player has more to explore - otherwise Squad would just be hiding planets we already know about.
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Sorry, but you're totally wrong on this. In fact Nova was already modelling various mining equipment when it was shelved. They were even getting to the point of adding mineral maps on the planets/moons, ALA Kethane. (And no, i don't remember how to spoiler things) Whether mining is still planned is up to squad, but at one point they were determined to have it in game - i don't see why that would change.
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Been playing for about an hour now - no problems. At all. I've launched 5 or 6 rockets, and the ASAS works beautifully for me - no spinning, no wobbling, holds a heading. RCS performs wonderfully as well. In fact, in the older versions i regularly put rockets into orbit at weird angles cos my rockets would spin and stuff - now im launching them on a 90 degree angle, everytime. Its weird how some people are having trouble - even the planes i launched work (and i am no pilot, let me tell you - i don't go anywhere near planes if i can help it). Strange
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If i ever want to check if a website is down, or if its just me that im having trouble, i go to - http://www.downforeveryoneorjustme.com/
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Of course Mods should be allowed, and i see no reason why SQUAD will disallow them in career mode. They've said repeatedly that they're aiming to be mod friendly throughout the game's life. I play a game for entertainment. If a mod will provide me with more entertainment, fine, i'll use it. If someone feels they need achievements, or to gloat about something in a game.... well... i feel sorry for you, but... its a game. A single player game at that. Just because YOU want it all stock, just because YOU don't like mods, doesn't mean that the entertainment should be taken away from me just because you're taking a game too seriously. Sure, feel proud that you did something in a game that you were aiming to do, but remember its a game. A game to entertain people - not to give you bragging rights. Don't want to use mods so you can gloat about it? Fine. Just let me play how i want to play, k?