Jump to content

agentweez

Members
  • Posts

    10
  • Joined

  • Last visited

Everything posted by agentweez

  1. Did you not see the MULTIPLE posts about using 7zip or anything OTHER than the windows default or winzip?
  2. My current testing platform, I just like the way she looks.
  3. Yeah, I'm not sure if there's anyway to visualize CoM during midflight, it would be really revealing I think. I'd heard similar claims about how the CoL and CoM should be touching, I'm certain I can do a little bit better than that, this is LITERALLY the first plane I've built that flies straight and true, so I'm cerain I'm making all sorts of rookie mistakes. Not sure, on the T/W Rune, should probably hook up Engineer to it. She never really gets above 1000 m/sec anywhere. Maybe she needs less drag but those intakes are the only thing giving her any go at the really thin atmosphere levels, and she's already pretty streamlined for drag besides the suckers. I really have no clue if there's anyway to visualize CoM in flight, or what reduced fuel weight in the tanks looks like. I was able to determine that she still flies really cleanly when she's hideously low on fuel. Like 5% fuel left she's still very stable in flight. I don't know about her speed, I know she's not moving fast enough in the really thin atmosphere to maintain altitude, I have to fly in the skipping method, diving down to 20-25 km to get a big breath of air, and then scream on full throttle back to her AP, ad infinitum. Noted, I'll try that out. Awesome tip on the bigger wheels. Are there videos on how to do the internal struts? I tried to find the sweet spot you mentioned to little avail.
  4. Im not sure how heavy they are, that's a very good question. It doesn't FEEL too off balance when low on fuel, she just couldn't get her nose up once she dried out. I'll messwith different intakes when I get home
  5. Also: is it possible to get bigger landing gear from another mod pack? I was sorely disappointed that there were no new landing gear bays in B-9.
  6. So this is my untitled Test bed airframe for super high altitude research and to prototype SSTO and general spaceplane technology. In flight tests, she'll reach 1000 m/sec and about 31km and is ALMOST capable of a round-kerbin run. She flies... moderately well with SAS support, she's aerodynamically sound and really flies a lot better once she reaches ~10km and gets over 400m/sec. My problem is I'm having trouble taking flex out of the wing segments, and she doesn't glide worth a damn once she runs out of fuel. In fact, she pretty much just goes into a modified ballistic nose dive as soon as she can't thrust vector anymore (this makes sense to me) but I havent been able to attach wing surfaces that make even the smallest bit of difference once she loses power. Do the wings need to be larger? Can I get away with strapping a booster on her back for her to ignite once she nears the edge of atmosphere to achieve orbit? Suggestions, modified craft files, etc on how to get her into orbit and or maximizing her ability to glide? https://dl.dropboxusercontent.com/u/21160358/SSTO%20TEST%20BED.craft - Craft file
  7. Was able to launch my Kerbals into nullspace in nearly as interesting a fashion. After chute deployment on my mk3, I started an EVA about 100m above the water. I moved my kerbalnaut down to the bottom of the built in ladder and at about 13 m I 'let go' my kerbal spashed down about a second before the pod, and suddenly the screen went black and the pod was in null space. Now this is really interesting: I was able to exit back to the space center, go back to the radar dish, reboard my craft and then I saw the attached screenshot. I went ahead and ended the flight after this. But it was definitely neat. Matlan and Burlan seem completely fine with their location.
  8. I want the docking structures to work sooooo bad. :\'( I practiced tonight and if we had some way of sticking to each other we\'d be in business.
×
×
  • Create New...