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Tembaco

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Everything posted by Tembaco

  1. Unfortunately the new shiny wing parts added to the game somewhere in the last year made my trusty SSTO look old an wrinkly, so a good time as ever to start on a completely new design and possibly even build a superior craft. If only it was so easy... It seems you DO forget some basics about spaceplanes if you haven't build (a successful) one for a while. Who would've thunk it that you would need to align the center of thrust with the center of mass! Sorcery that is. Anyway today was the big day that I finally achieved stable orbit. Completely stoked I decided to do a flyby of the Mün, build up some velocity and try to do a high velocity reentry of Kerbin burning all my remaining fuel (oxidizer that is, leave some liquid fuel to land back on the runway) to test the stability of the craft during said reentry. This was all going fine until the left wing of my craft suddenly decided it liked the Mün better and subsequently abandoned ship. This triggered a mutiny aboard the ship, and even though the remaining loyal officers did their best to keep the vessel afloat we ended the mission as just another crater on the Mün. Apparently there is still lots of work to be done but that is for another day.
  2. Good evening everybody! I am in my exam year of high school and it is required that we write a pretty in depth research article about a subject of choice that falls within the courses you take. I follow a beta course at school (math physics chemistry etc.) so I choose the subject of rocket engines. I have come up with a couple of points I am going to research: How does a rocket work? (sec, focusing on the principles of rocket engines) What are the different fuels used? (liquid, solid etc.) Different nozzle shapes future projects (non-scientific, but looking at the (near)future of spaceflight) if anyone has good source material (scientific please) on these that would be awesome but what the reason that I write this post is for the following part of the essay. To take all the things we have learned and apply it to a real life example. I want to take an existing launch and analyze it focusing on the engines and fuels used. Basically looking at the rocket ascent into space analyze why it is using a certain engine with a certain fuel, and why on the next stage this is completely different. The only problem is that I am pretty new to the subject and I do not know a lot about rockets and launches. So can anyone recommend an interesting existing launch that has a lot of different engines and fuels uses for reasons I discus earlier in the essay? Thanks in advance!
  3. That's bit of a contradiction isn't it? You are required to bring and use at least 1 jet engine, but you aren't allowed to bring fuel for it? Anyway it seems like a fun little challenge, brings back memories of my first SSTO plane ever. Which used RCS instead of rockets. Let's take it for a spin again. Heavyweight: 12.57 t Lightweight: 12.57 t Skilled Builder: 241 parts Highflyer: 118,445m
  4. A rework of the good ol' Mystline I made about a year ago (Is it that long ago already?). I kept true to the looks but I did a complete rework under the hood. Now the craft is stable at all fuel levels and if you do it properly the craft is stable during high speed reentry. Also the range of the craft has been increased to a Laythe return craft.
  5. I just took a physics test and I couldn't get my head around one of the questions. Even though I think I understand it I don't not know the answer for sure. It has been bothering me ever since I got home so I hope one of you guys can put me out of my misery. The question goes (from the top of my head): Airplane carrier An jetfighter going 220 km/h lands on a aircraft carrier and stops quickly with the assistance of an arresting hook. At the instance the wheels touch the deck there is 200m of runway left. It takes 0.20 seconds before the hook catches a rope and the plane comes to a standstill with just 13.1m of runway left. A. Calculate the deceleration of the plane B. Draw a graph(v,t) and calculate how long it takes for the plane to stop I am not only looking for an answer! Please also tell me how you did it. Thanks in advance.
  6. It seems like this challenge has gotten more difficult since .17 or I'm just out of practice. Anyway I present you Nacho. 2328 m/s.
  7. Good ol' trial and error my friend. There are a couple of scenarios that deal with orbiting and transferring to the mun. There is also a Apollo style mun landing scenario. But this game won't hold your hand. is a tutorial specifically for a mun return mission playing the demo. It'll explain most stuff you need to know. is a tutorial on docking. It's also a good idea to familiarize yourself with the controls. Good luck and if at first you don't succeed keep trying!
  8. Unfortunately there isn't a manual, but here are all the controls.
  9. I'm sorry for misreading your original post. You have to rebuild the craft unfortunately. Fortunately though it's only three parts. The 2 quarters and the docking port which I've done for you. As for the ring that is no simply copy and paste job you have to build a new one from scratch. But I was able to angle a radial attachment point on the orange fuel tank. http://www./download.php?cj6o19pwlzvoscz
  10. Convince the ship it's capable of attaching by first attaching it to something else. Then you pick it up again and presto, it'll attach to (almost) anything you want. If that doesn't work put the small strut (cubic octagonal strut I think) somewhere, attach the ship to it and than pick the strut with ship attached up again. Now the strut + ship will attach to anything you want. This "convincing" is the trick if you want to clip parts without part clipping enabled. And perhaps even with it enabled. For the ring build two quarter rings from the orange tanks that'll meet in the middle and connect it in the middle with struts (space tape / space ropes or whatever you call 'em). As for the SSTO try using the avionics pack instead of the ASAS and put some more lift in the back so the center of mass is in front of the center of lift. Also ram intakes is the way to go at high altitudes.
  11. A little more graphical notation: What you are trying to calculate here is the weight(not the mass) of the vehicle. Weight is the force you put on the surface below you expressed in Newton. F is in Newton M is mass in kilograms A is acceleration in meters per second per second Of course if you use Tons for mass you get KiloNewtons or a thousand Newton.
  12. Je leert beter als je tegen de wind in moet boksen zullen we maar zeggen. Dus nu maar hopen dat ze de gaten hebben gedicht. Wel jammer dat er sommige "uitvindingen" (zoals die helicopter) verloren zijn gegaan.
  13. Glad you like it, I hope this\'ll inspire some people to make seaplanes as they are quite rare.
  14. I present to you a good old triplane that can land and take off from the water. The plane has good speed and handling in the sky. (un)Fortunately it has a very low take-off speed, making landing pretty hard at speeds above 25 m/s. Water landings should be nice and gentle, and I wouldn\'t go faster than 30m/s. To take off from the water you should come to a full stop, pull back on the stick and open the throttle, the plane should leave the water swiftly.
  15. It flies better then one would suspect, and with 1200kg of fuel it\'s capable of reaching the northpole with ease. I\'d say try it.
  16. Tembaco proudly presents the Vogelspin 'Vogelspin' means tarantula in dutch. But it can also be translated as 'Bird Spider'. Hence I choose the name, as this plane is a spider. A flying spider that is. Yes it is capable of flight, not the best plane but then again, it\'s a spider.
  17. It flies like a charm, a bit underpowered though. Cruising speed around 400 m/s, and enough fuel for at least 40 minutes of powered flight. Here\'s a picture of the plane on the north pole, as you can see still a tank of fuel left.
  18. Memento Mori Remember that you are mortal. A plane with unusual wings. yet very stable, and has a good range. It\'s one of my few successful designs and definitely the most stable. If you take her out for a spin remember to treat her like a lady When I took this plane out for a test I was able to get 1200km out of it, this was with a 25min glide from 13.500m. I\'m sure better results could be achieved with careful flying.
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