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wizard`

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Posts posted by wizard`

  1. OK, I am having issues updating my modpack. Should I just start over?

    There is a minor bug that is causing some issues with updating mods. It's inconsistency was a problem with finding it but in the process of uploading the KOSMOS packs we really noticed it and we found what was causing it and it should be fixed now.

    If it hasn't been fixed for you we need to know (hit me up with a PM or something).

  2. Quick changelog for the past few days:

    - Updated file names to use a more descriptive title ( Eg; "deep_space_mission_pack-1.0.0.0.zip" ).

    - Updated right col on homepage to show 6 most downloaded files ( and new aesthetic ).

    - Updated search function removing some cases of mod duplication.

    - Updated categories to support sub categories ( actual sub categories coming soon ).

    - Finished server side controllers for mirrored distributed downloads which will be implemented soon.

    - Finished basic functionality of HTTP GET JSON API which is in closed beta testing ( if you want to try it out PM Shoar or myself ).

    - Added support for mod makers to add additional images to their cover image slider.

    - Added new area for users to grab forum BBcode of the generated signature link to support their favourite mods.

    - Added ticket system to report bad content or intellectual property violations.

    Still to-do:

    - Let multiple users edit one mod page.

    - Finish the API app creation process.

    - "Collection" pages for bringing lots of mods together from one ( or more ) authors.

    - User account pages ( for changing your password ).

    - Finish the footer and eliminate the chrome floating bug.

    We hit a few milestones:

    - 50,000 unique visitors.

    - 5,000 downloads.

    - 50gb traffic used.

    - 100,000 remotely exposed ( mostly from these forums ).

  3. I was bored and decided I'd make a new desktop background of the fictional KSP planet Aereon (pronounced; 'e-ron') with moons Pyke (pronounced; 'pie-ke') and Reule (pronounced; 'rey-ool').

    http://puu.sh/14A3Z (1920x1080)

    http://puu.sh/14Ajn (1920x1080 with Kerbal Space Program written in the bottom right corner)

    Pyke is the moon in the foreground and Reule is hiding against the dark background (top right).

    14Ck8

  4. Kerbalnet has finished moving to a much, much faster host. We had a few minor issues that have all been resolved now and so mod uploading and account creation have been re-enabled and you should already notice the speed difference.

    Apologies for any inconveniences we may have caused during the move, we are now sitting on 3 nodes (at 1gbps each).

    We are also setting up 2 file mirror servers to further increase download speeds.

    Edited:

    Additional image upload is now live so any body with mod pages can upload additional cover images to their slider.

  5. I re-read your post and caught the teaser at the end about a stand-alone application. Is it going to be a Windows thing or something more cross-platform ( Java, Mono/.Net )?

    It's a java application, the client isn't the only big advance in that area - we are actually in the process of developing a full fledged HTTP rest API for developers (web or otherwise) to access data about mods and other site features, so far we have established most of the basic functions of the API and hope to have a working preview up by the end of the weekend.

    Also big news, we JUST ticked 2,500 downloads and 20,000 visitors!

  6. Great site, just created an account. A few things I noticed:

    -Crate a new account should be Create a new account

    -In the account creating form, I'd change Email to E-mail Address. It just looks a little better and the hyphen is actually gramatically necessary

    -I'd like to see a automatic log-in checkbox to be added so that I don't have to type my name and password all the time

    1. Ohdear :( thanks for pointing that out

    2. I'll fix that right away

    3. Again, I'll get onto it right away (it's been on the table but we had a few things we wanted to put in before it)

    yeah that's the way the new internet works! But as a start up advice, you might want to go on a hunt yourself and get atleast the most popular mods/addons to get the ball rolling and give your site a respectful amount of content. Is that going to complicate things for you, since each mod is supposed to be handled by a specific user account?

    I guess if you were to upload stuff up there yourself, you might later have to allow the actual author to have access to it, for updating the content etc. I can see that being a problem, but as a new website , I would personally do anything I could to get content on there, and give people sense of "the place to be" for addons. You might even have to do some leg work and personally hunt down developers and invite them to your website.

    I personally hate having to go looking for mods one by one, so I'm already loving the idea behind the site. It's a much needed addition to the community.

    The best we can do is ask mod makers directly to put their content on (and help them through the process) as well as making the site as publicly known as possible (both of which we are trying hard to achieve)!

    It's really good to get feedback, thanks a lot guys!

  7. We need your opinions !

    From All Mod/Plugin Developers : See this link : http://kerbalspaceprogram.com/forum/showthread.php/18305-Calling-All-Mod-Plugin-Developers-I-have-a-proposal-I-need-your-support

    From every one : How would you prefer to browse plane/craft/mod/plugins? 1) or 2) ?

    LvzUU.png

    first image by far, too much space is used by the (redundant) filters in the second image. Why does each record have individual filtering? that seems a little bit stupid imho. Wouldn't the filters be more suited at the top of the listing and then using the space for descriptions.

    Also your namespaces are probably too short in image one, looks like 30 odd characters which isn't enough unless your forcing shortening :3

  8. Will any of the planets be visible to the naked eye from another planet? (Jool from Duna for example)

    Planets (or moons) with thin-to-no atmospheres would be a good place to see other planets from. Nova already established that minmus can be seen from kerbin now (much more clearly) so there must be a system for seeing far away objects more clearly (some kind of sprite or something).

    /wild conjecture

  9. I like it!

    Any chance you can make the download URLs and ZIP file names more descriptive?

    For instance, downloading:

    http://www.kerbal.net/includes/functions.php?landing=mod_download&mod_id=8

    resulted in a zip file named "1.1.0.0.zip".

    The results were similar for some of the other entries I looked at, but admittedly I haven't tried them all.

    That's a good idea, the main reason it is like that is because files are named based on what version they are but they should also contain part of the mod's name too.

    Quick question: how do I add a picture as an edit to the mod page?

    Okay so if your on the mod page it should look somewhere along the lines of this

    12HnZ

    In the bottom left of the "feature box" or image slider is the image selector, and in the bottom right is the upload button, this will become much clearer in the future.

  10. Thanks tsakali and ScratchXP it really means a lot when we hear our work is appreciated, just remember the site mostly relies on users uploading the content so if you want to see one of your favourite mods up there then you need to go and ask the developer(s) to upload it, the more you require developers to put all their mods together in one place the better the community will be in the long run.

    And there is more good news, we are moving to a new host over the next day or so which will give us MUCH greater global coverage and significantly increased download/upload speeds :D

  11. You can now put a dynamically generated image in your signature to show your support for a mod that looks like this

    functions.php?landing=mod_infographics&target=mod_signature&id=4

    if you would like to put one (or more) in your signatures you can copy the code here

    ExPI: Stations Pack


    [url=http://kerbal.net/mod.php?id=1][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=1][/url]

    Deep Space Mission pack


    [url=http://kerbal.net/mod.php?id=4][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=4][/url]

    NERVA Engine


    [url=http://kerbal.net/mod.php?id=5][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=5][/url]

    GI Radial Decouplers


    [url=http://kerbal.net/mod.php?id=6][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=6][/url]

    ExPI: Interplanetary Missions


    [url=http://kerbal.net/mod.php?id=7][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=7][/url]

    Astronaut Memorial Plaques


    [url=http://kerbal.net/mod.php?id=8][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=8][/url]

    Electrical Energy plugin


    [url=http://kerbal.net/mod.php?id=9][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=9][/url]

    The Crewtank


    [url=http://kerbal.net/mod.php?id=10][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=10][/url]

    MEM by Lionhead Aerospace Inc.


    [url=http://kerbal.net/mod.php?id=12][img=http://kerbal.net/includes/functions.php?landing=mod_infographics&target=mod_signature&id=12][/url]

    Enjoy!

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