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Legal2k

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Posts posted by Legal2k

  1. Interesting. I tried the finder code and it works on other things, but doesn't find the boulder, so it's either been removed or renamed. I bet Nova changed it at least partially because of the finder.

    I think it would still be shown in console [something] Orbit Started:

  2. If the plugin you made makes a line from your ship to the Magic Boulder, why is there a second line going in some random direction?

    Second blue line is somehow visible when you are pretty close to boulder, it's showing it's orbit....

  3. "automatic compensation for offset center-of-mass" - this. If you can make it work with VTOLs too, individually throttling engines to keep a craft level (or within a few degrees of 0, automatically returning the craft to a standstill on release of the controls), you will be worshipped.

    I really second that! would be awesome. I already have some basic model done, just waiting for that feature.

  4. I'm just upset that it's not "woah look what I found, wasn't expecting that", and instead became just "mapsat/<insert plugin="" here=""> says there's something here, I better go check it out"...

    It ruins the mystique that finding the easter eggs was supposed to bring, really.</insert>

    Sorry Nova, but it's just no easy to find... trust me, speaking man who eyeballed mun for munoliiths, for five weeks...

  5. I just thought it through and realised that no one should be complaining and anyway, I'm on a manual search for the boulder now.

    Still legal, how did you make it, I'm curious?

    I used an stock part, as i am lazy, and it's just 36 line of code. as everything is as Gameobject and have it's own possision in scene. Just connecting two dots with a line and measuring distance.

    public class boulderFinder : Part

    {

    private double dis;

    private Vector3 Boulder;

    private Vector3 mine;

    private LineRenderer line = null;

    protected override void onPartStart()

    {

    GameObject obj = new GameObject("Line");

    line = obj.AddComponent<linerenderer>();

    line.SetColors(Color.red, Color.red);

    line.transform.parent = null;

    line.useWorldSpace = false;

    line.material = new Material(Shader.Find("Particles/Additive"));

    line.SetColors(Color.blue, Color.blue);

    line.SetWidth(1, 1);

    line.SetVertexCount(5);

    }

    protected override void onPartUpdate()

    {

    Boulder = GameObject.Find("Magic Boulder").transform.position;

    mine = FlightGlobals.ActiveVessel.transform.position;

    line.SetPosition(0, mine);

    line.SetPosition(1, Boulder);

    dis = Vector3.Distance(Boulder,mine);

    print (dis);

    }

    }

    </linerenderer>

  6. Woah guys he wrote a plugin! That is so bad! We should all hate on him for making an inventive way to find it! LEAGAL 2K IS THE WORST!

    *facepalm*

    Calm down everyone. No one complained about using MapSat to find stuff, why is everyone crying like this is the worst thing ever?

    EDIT: How is it spoiled for everyone now? No one forced you to click the spoiler.

    Exactly my thoughts. crying about me for spoiling things in 0.17 EASTER EGGS THREAD is same as .. well i have no idea :) but seems pretty childlike, IMHO..

  7. Well if you are looking for Magic Boulder. I didn't found it yet, but i know where it is :) Nova was right, it is not orbiting Duna, and there is something on Ike that mapsat can't locate.

    :) well it is magic Boulder that is orbiting Ike at altitude around ~10 km.

    Edit: I was like spitting distance away from it........

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