-
Posts
99 -
Joined
-
Last visited
Content Type
Profiles
Forums
Developer Articles
KSP2 Release Notes
Bug Reports
Posts posted by Legal2k
-
-
I like the one i have: Test TT18-A Launch Stability Enhancer on the MUN. Hell yeah!
-
Try putting two or three docking port on the end, they should then snap to perfect alignment.
-
Can you reserve a core for one program exclusively? (while it running of course).
In windows 7 there is an Set Affinity command, it allows you to configure applications to use only one, or several, of the processor cores. But you cannot reserve a core only for this process.
-
Interesting. I tried the finder code and it works on other things, but doesn't find the boulder, so it's either been removed or renamed. I bet Nova changed it at least partially because of the finder.
I think it would still be shown in console [something] Orbit Started:
-
Was ISA actually able to track it?
Boulder is(was) on orbit. so sadly or gladly no.
-
-
Good news, for those who want to tickle with the textures. Here is the source blend file of the finale version: https://dl.dropboxusercontent.com/u/32008148/Animated%20Bay.blend if you gonna ever release this thing, you need include me in readme file or somewhere else.
-
I suggest starting by reading wiki as there are some basic info to start from. And from there the world is your's.
-
The original models was deleted by accident sometime ago, so i guess someone who has more have to make new parts as this one in unediteble without source.
-
Last thing i did with ksp 0.19.1 is i closed the game:) and waited for 0.20. And yes, last time i played 0.19.1 was few weeks ago.
-
Never knew that, good to know, never intended to buy one Using nothing but Lenovo
-
Why not Alienware ?
-
Hej! Velkommen ombord.
-
This is LEGENDARY !!!!
-
Ma arvan ikka mängib
-
If the plugin you made makes a line from your ship to the Magic Boulder, why is there a second line going in some random direction?
Second blue line is somehow visible when you are pretty close to boulder, it's showing it's orbit....
-
Welcome back Capt'n Skunky!
-
"automatic compensation for offset center-of-mass" - this. If you can make it work with VTOLs too, individually throttling engines to keep a craft level (or within a few degrees of 0, automatically returning the craft to a standstill on release of the controls), you will be worshipped.
I really second that! would be awesome. I already have some basic model done, just waiting for that feature.
-
I'm just upset that it's not "woah look what I found, wasn't expecting that", and instead became just "mapsat/<insert plugin="" here=""> says there's something here, I better go check it out"...
It ruins the mystique that finding the easter eggs was supposed to bring, really.</insert>
Sorry Nova, but it's just no easy to find... trust me, speaking man who eyeballed mun for munoliiths, for five weeks...
-
I just thought it through and realised that no one should be complaining and anyway, I'm on a manual search for the boulder now.
Still legal, how did you make it, I'm curious?
I used an stock part, as i am lazy, and it's just 36 line of code. as everything is as Gameobject and have it's own possision in scene. Just connecting two dots with a line and measuring distance.
public class boulderFinder : Part
{
private double dis;
private Vector3 Boulder;
private Vector3 mine;
private LineRenderer line = null;
protected override void onPartStart()
{
GameObject obj = new GameObject("Line");
line = obj.AddComponent<linerenderer>();
line.SetColors(Color.red, Color.red);
line.transform.parent = null;
line.useWorldSpace = false;
line.material = new Material(Shader.Find("Particles/Additive"));
line.SetColors(Color.blue, Color.blue);
line.SetWidth(1, 1);
line.SetVertexCount(5);
}
protected override void onPartUpdate()
{
Boulder = GameObject.Find("Magic Boulder").transform.position;
mine = FlightGlobals.ActiveVessel.transform.position;
line.SetPosition(0, mine);
line.SetPosition(1, Boulder);
dis = Vector3.Distance(Boulder,mine);
print (dis);
}
}
</linerenderer>
-
Woah guys he wrote a plugin! That is so bad! We should all hate on him for making an inventive way to find it! LEAGAL 2K IS THE WORST!
*facepalm*
Calm down everyone. No one complained about using MapSat to find stuff, why is everyone crying like this is the worst thing ever?
EDIT: How is it spoiled for everyone now? No one forced you to click the spoiler.
Exactly my thoughts. crying about me for spoiling things in 0.17 EASTER EGGS THREAD is same as .. well i have no idea but seems pretty childlike, IMHO..
-
Well i wrote a plugin that draws a line from active ship to Magic Boulder I know it's there. But i can't reach it, couse of it changing altitude and inclination ...
http://i.imgur.com/1Tc26.png numbers in the log windows in distance between ship and Boulder.
-
Inclination?
inclination as Altitude is unknown for know. i'm trying to find it again.
-
Well if you are looking for Magic Boulder. I didn't found it yet, but i know where it is Nova was right, it is not orbiting Duna, and there is something on Ike that mapsat can't locate.
well it is magic Boulder that is orbiting Ike at altitude around ~10 km.
Edit: I was like spitting distance away from it........
A little bit disappointed about career mode
in KSP1 Discussion
Posted
Hell yeah, i never figured out how to do that