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SunJumper

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Everything posted by SunJumper

  1. For this challenge, get a plane (No actual rocket engines, but you may use rocket tanks) above 69.1km altitude.
  2. Smallest stock lander is a command module + SRB. Point down, and fire at the exact perfect time. Smallest mod lander is the MechJeb Unmanned module part only.
  3. I try to deploy my parachutes below 1km, unless I\'m re-entering onto land, at which case, I wait until my velocity is some 200m/s.
  4. A Sedna - like object. 1000km diameter. 1,033,470,000,000m X 12,681,360,000,000m orbit. Rare launch windows. For the pros - or the patient. I am currently testing this. Edit: Using a Trans-Sedna injecton, the game renders your orbit very linearly. I also estimate the time of the injection to be 3 days and 7 hours approx. with 10,000X time warp. With 1,000,000x, 47 minutes and 29 seconds. 28 seconds with 100,000,000x.
  5. Wouldn\'t it take less d/v to get to Keostationary altitude than to go to the Mun?
  6. Or, you know, going to Kerbol orbit and somehow making it back...
  7. Actually, when you\'re coming in at high speeds, you\'re best off with just the pod and chute. Those two bits can survive at least 23km/s re-entry.
  8. You could get insanely circular orbits if you orbit Kerbol in a 1000000000X1000000000 km orbit, but it would take ages with the 10000x warp cap, and the Kraken.
  9. What about a gas giant with huge floating botanic balloons. Miss one, and you\'re gone!
  10. I managed an orbit with an eccentricity of 0.000049, simply by having the orbit at the very edge of Kerbin\'s SOI.
  11. This challenge is to orbit Kerbol in the same orbit that Kerbin has, but on the opposite side of Kerbol. A lee-way of 30 degrees either side of this goal is acceptable.
  12. If that object were on a highly inclined orbit, it would still interfere with the inner worlds. Gas giants close to their suns spell doom to terrestrian worlds. Maybe have that object be in a 50,000,000,000X50,000,000,000,000 orbit.
  13. I reckon Minmus sounds like Mimas. Therefore, Minmus is probably the moon of a gas giant that had enough momentum to escape into solar orbit, and got captured by Kerbin.
  14. That\'s what I did. I managed to get much faster with .cfg edits, and a whole new glitch.
  15. Do you think people should post the ship\'s total vertical non-RCS delta-v?
  16. Well, I guess this is for people with access to the Demo
  17. This challenge is to travel into the sun, and get spat out at relativistic speeds. To be successful, you must travel at at least 26 million metres per second (Where an observer at rest would see you as twice as heavy, twice as thin, etc.), accounting for the scaled down speed of light in the game. Tips: The speed you travel at when you escape appears to be proportional to your mass and the height at which you dive.
  18. Pfft. I\'ll be surprised if you can get a hyperbolic trajectory through an arch...
  19. http://kerbalspaceprogram.com/forum/index.php?topic=11783.0 Sorry, what was that?
  20. Well, I used to sunjump (Dive into the sun, and get spat out at relatively high speed), until I found out that you can edit the command module to have very little drag and weight, as well as a high crash resistance, and then dump it into the ocean, and get spat until 6148P. Um, I play with the Demo, and the NovaPunch pack. Orbited the Mun, landed, but didn\'t get back ;P . Oh well, at least the module wasn\'t manned XD. No double posting, a good sign! 8)
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