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thedoktorj

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Everything posted by thedoktorj

  1. This happened to me today as well, when I was warping past an soi change from Kerbin to Mun. Don't have any logs to back it up though.
  2. I am loving the new science lab. I put one in orbit around Kerbin before I knew how it worked and managed to figure it out, but all this info is really helpful for optimizing things. I've also been loving the gameplay element added by bringing a scientist in a probe flown vessel to do experiments and then trying to bring him back to the lab to manually offload data. I had a really fun "mission" where I flew him around to various Kerbin biomes in a plane, then landed him at the runway and built a short range rover to bring him to the launchpad, where I loaded an empty ship that he manually climbed all the way up and took to orbit to dock with the station and offload science. On that note, what is the best way to upgrade our scientists? Do they only gain levels only by being on manned missions to various places or can they level up by processing data and such in the lab? I haven't brought my researching scientists back from the lab and recovered them yet to see if this is the case.
  3. I just ran into an issue where I had Jeb and Hilde Kermin reentering the atmosphere after a long mission. I stayed with them until the parachutes were deployed in both of their pods (early game, so they are in separate pods with heat shields and parachutes), once reentry effects were completed and parachutes were deployed in both pods, I switched to a piece of debris made up of a probe core and a nose cone that was ejected prior to reentry. When I went to switch back, the two command pods that were left lightly floating to the ground were gone. I looked in the log and it showed Jeb and Hilde Killed, but does not show anything happening to the command pods they were in.
  4. I recall that previously I could get the curve to become a straight line. I remember this specifically because when I first started playing, I used to land on the Mun by reducing velocity to zero and then falling straight down, this does not work anymore, the curve goes from a curve facing one way, and flips directly into a curve facing the other way without the straight up and down line in between. Maybe it is as intended, but it has definitely changed.
  5. I just experienced this bug on a return mission from the Mun. I had read something about it earlier so I was very careful to keep my reentry very shallow. I did 3 aerobraking passes at 50,000 feet starting the final descent at about 2200 m/s, at first all was well, my ablator was going down, I had SAS on, and at around 26000 meters the oscilations started. I did all I could to keep the craft from flipping, but in the end, it flipped at around 24000 meters. The only thing I could think to do was to pull my chutes, and strangely enough, despite the cloud of superheated plasma surrounding my craft, the chutes deployed, flipped me around and saved the 1+ hour flight from disaster. I had a quick save, so after exiting and backing up my persistent save, I went back and tried several more times, no matter what I did, this happened. I tried controlling it manually, not controlling manually, sas, no sas, no matter what it flipped and exploded, unless I pulled the chutes. This doesn't exactly seem like a fix, but it does seem to help. Hopefully Squad will fix this quickly, it is a pretty game breaking bug. In the mean time, I will try the physics fixes listed above.
  6. I haven't played in a couple of revisions before 1.0, but I don't remember this previously. Since 1.0 it seems that when you view the map, the curve showing your path is incorrect, when at low or zero lateral speeds. I have noticed this on a couple of short "test this part" missions, I go straight up, stage, deploy parachutes. Despite coming straight down at or near zero lateral velocity, the curve shown in the map view shows me coming down into the water, though in reality I come down directly below where I am.
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