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pmc2025

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Everything posted by pmc2025

  1. If something is missing in life, you have to actively look for it, it probably won't just come stock. Mod the hell out of your life, just as you mod the hell out of your KSP - not all of it will work, but trying new things can lead to some magnificent results.
  2. I know its probably an engine problem, but multi-core processor support would be fantastic along with an overall smoother experience with graphics etc.
  3. Long time player, but infrequent poster. Here's a shipyard I made that was inspired by the IXS release video shipyard and a shipyard released a long time ago with the tri-hex truss pack. (here's hoping I embedded this right...)
  4. Does anyone know how to get MechJeb working in 23.5? I've placed the folder in GameData, and I've even gone so far as to set all tech levels in the AR202 and Pod to "start" but I still can't get the MechJeb menu to pop up on launch. Is there a quick fix I'm missing, or is this a problem anyone else has had? EDIT: I'm running a clean 23.5 install, and I downloaded the latest version off SpacePort today (4/4/14). I also haven't played since v22 was out due to a myriad of reasons, so if there was a fix to my problem previously, please forgive me for not knowing about it! Thanks!
  5. What if you've already (semi-accidentally) killed them. Is there a way to hack the CFG file and get them back in the training center list?
  6. Does the mod work with the new grid overlay kethane mapping system?
  7. In honor of the 44th anniversary of Apollo 11 - my own attempt at a munshot
  8. - Reticulating Splines - Finding Duct Tape - Patching Pressure Bulkheads - Praying for good outcome - Giving Last Rites to Kerbonauts - Rebuilding Launchpad (again)
  9. I checked through the posts since the 0.7 release and didn't see this answered anywhere, so sorry if it has been and I missed it somehow! Is there a way to reduce or turn off the amount of gas thrown out when mining? It seems to be causing a good deal of lag that I never got with the older versions of the mod. Thanks!
  10. Is there any way to enable background scanning - as in place a probe in orbit, then go fly other missions and come back to have some portion of scanning done depending on how long you leave the probe in orbit?
  11. Yeahhhhhh... Tried strapping rockets to it, but... well... kerbal Still looks cool though!!!
  12. KSS Enterprise you are cleared for docking at Kerbin Spacedock
  13. Gorgeous. Can you post the craft file and what mods you used in building it?
  14. I can hear them all now... "We are the N00B. Lower your shieldz and sUrReNDEr your thredz. We will ad your biological and kerbalological distinctivenezz to our own. This forum will adapt to service us. ReXistance is futile... all your threadz are belonging to US"
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