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Aliors

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  1. Hello, I've been fiddling around with this great mod and I realized that AI pilot don't use CoM Track with the IR Targeting pods. I tried to make an AI tank battles equipped with TOW missiles. The AI engage targets and use the TOW and IR Targeting as expected, but with any settings I've put in the guard mode menu, they always stop aiming at their target once the TOW is launched, meaning that unless the target is standing still or moving straight towards the shooter, the AI will miss most of it's shot. In a 3vs3 fight, all vehicles equipped with 8 TOW, at best 1 or 2 missiles hit their target before they all ran out of ammo. Then I tried to manually activate the CoM Track on each tank before turning on the AI and guard mode, and as the AI does not deactivate it, half of the shot hit their target! All fight ended up with one of the team completely destroyed, with some TOW left on the winning team. I could see the targeting reticle of the different IR Pods following each tank as they moved when targeted, and the AI could reliably hit target moving perpendicular to them. It now made sens to equip some tanks with CIWS to shoot down the missiles. So my question is: is there a way to make the AI activate the CoM Track by itself? Or at least activate the CoM Track with an action group so there is at least one way to activate it other than manually ?
  2. Thanks for the answer. However I haven't managed to get AI planes shooting any rocket from both type of rocket pods on ground target, only from the rocket turret. When a plane is equipped with rocket pods, it will never select the weapon when guard mode is turned on. Any idea why ?
  3. Hello, I would like to know if the issue with Guard mode / AI Pilot not shooting rocket launcher had a fix ? Thanks,
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