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Ich Dien

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Everything posted by Ich Dien

  1. I have a Rift CV1 at home and I've used a Vive extensively at work. The Vive has a slightly more FOV, is adjustable for glasses, has less things to plug into your PC and the tracking is much better with 2 sensors only, The Rift is lighter, more comfortable, has ever so slightly better controllers, looks nicer and is significantly cheaper. You also get 5 free "games" in the bundle. Regardless of affiliations, the Rift works on SteamVR native (I have bought games labelled "Vive only", which work fine with the Rift*) and Revive, for running Oculus Home on Vive, looks pretty mature. I was able to buy Elite Dangerous on the Oculus Store and claim a Steam Key from the developer anyway. I highly recommend VR for all simulations. The whole experience is magic. You won't regret either purchase. *The only caveat to this is Fallout 4 VR. seeing as Zenimax and Oculus have barely left the courtroom, Rift support in that AAAAAA title is pretty awful.
  2. That seems like a good solution. I'll try to test it as extensively as I can and report back. thanks
  3. My setup is, on an X360 pad. left stick, pitch/roll right stick, trans y/trans x triggers, yaw+ & yaw- DPad vertical, inc throttle & trans Z assorted button bindings. With this setup I can control every type of craft without switching bindings, using docking mode or any other superfluous actions. If your solution is CFG editing, cool, but that's just what I was doing with the stock game, and I installed this mod to get away from that. I don't see the logic in taking away options from a mod that's sole purpose is to provide versatility.
  4. Since the last update, I can't find -Yaw (or negative any axis) in the list of available mappings, and therefore cannot use my previous mapping with the new version, which is a huge pain in the ass. Was it removed?
  5. Currently doing a texture manager build so I can't show any pictures. first thing I went to do in 0.90 is build a MK3 plane. pull a pWing into the editor and it's texture was dancing with the lighting engine. Put that thing back on the shelf quicker than an a box of angry birds branded condoms.
  6. And the problem with pWings is totally different to the problem that existed with pParts anyway.
  7. Running .90 and I just found the patch in the PP thread. installed it and going to boot the game up, will report findings.
  8. Those are really cool MainSailor. my main disagreement with the procedural mods is the lack of texture fidelity.
  9. edit: Fixed it. This was a fresh windows 8 install and I never installed DirectX.
  10. So you're telling me the Spitfire was faster than the FW-190? And while we're accosting people based on the content of their signatures... Afghanistan?
  11. ohh right, sorry that I didn't see that before >_< Here's 4. I'm sure they're all relevant to you because I can't remember this install crashing for any other reason. EDIT: It's crashing on any version... is there a .NET runtime I'm missing or something?
  12. In the previous version, mine bound and worked fine. Precision controls makes absolutely no difference to the input whatsoever if you're controlling axis rather than buttons. This version, I'm getting the aforementioned crash when the toolbar button is pressed. More than a fix, I would like legacy versions to be available on GitHub. Currently got no access to working version of this mod at all..
  13. He's not disputing that, It's completely serviceable as it is. What he is disputing is having the attitude indicator for spacecraft be based upon a frame of reference that doesn't exist in space; the horizon.
  14. I had Damned Robotics installed prior to installing this... maybe I installed that incorrectly.
  15. That isn't how linking works. those files are on your local hard drive, which is in no way accessible via the internet, regardless of which direction the slashes are pointing. You need to upload to the files to a image hosting site like Imgur.com and then paste the direct link they provide you inside the tags. Unless you fancy hosting your own web-server.
  16. I downloaded R3 from the spaceport and the entire parts subdirectory inside IDCrane (specifically the file IDSwingCrane) is missing , and therefore the game will not load (unless these files are archived and I'm being stupid). I see a reference to a fix-file on the spacesport page but where is this fix file?
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