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Posts posted by EvilotionCR2
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Am I missing something or is it impossible to mine Graviolum from Dres' surface, despite it being detected by the Surface Scanning Module there?
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Oh, downloaded from Spacedock. Thanks.
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Hey, there's a small issue with the mod, namely, the Extraplanetarylaunchpads.dll isn't bundled in with the download.
What that means is that unless I'm missing something, there seems to be no functionality to the various patches you've made to stock parts.
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Haven't really used my KSP forums acc for a while, but I really want to thank OP for making this amazing mod. Falcon-like legs should be part of the base game, and the extra stuff your mod adds (while being vanilla-friendly) is just great. I've been using it since it came out, and I don't even play without it.
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For anyone else having the issue of Kerbnet not working : cleanly reinstalling Community Resource Pack fixes the issue.
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58 minutes ago, Tonka Crash said:
Dang, I don't really follow KSP modding at all, I didn't know. Thanks.
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Is it not possible anymore to just use two pipe endings and connect them together?
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There appears to be an issue with one of the mods, where Kerbnet doesn't work. Trying to pinpoint it to a specific one.
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Which parts make the best legs for walkers?
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Landing on a carrier in RL isn't a piece of cake either.
Yeah but when the carrier is as wide as your airplane it's kind of impossible.
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5 points. So close.
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My first mund landing was with Ion engines from a old, old, old really old mod.
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Yeah how do you give rep? I think you deserve some!
The little star between "Blog this Post" and the triangle with the ! inside it
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You are aware you can change the aerodynamics in the f12 debug menu?
Not permanent I believe.
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Yay just got my first rep point in a year or so from this
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I did, something else is wrong.
I verified the files, opened up the game and tested it, no problem. Applied someone else's suggested changes and launched a mission, same problem.
It must be another mod, but I'm not sure which one. Here's my modlist
http://i.imgur.com/sHUUScH.png
I'll probably just wait until Squad fixes the aero and the rest of the mods update.
Hey, I uploaded the wrong file by a mistake. Now the download is fixed, please redownload the file.
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Did I really fail so hard?
EDIT: Fixed
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Okay. It should be up now. Shouldn't have linked it throught AdFly.
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Description
So, 1.01-1.02 rebalanced the aerodynamics quite a bit. The atmosphere is not soupy compared to 0.90 but it is in comparison to 1.0. It made SSTOs harder, rockets harder and most importantly it broke my stock Ranger which now can't aileron roll at all. So I've modified Physics.cfg to the 1.0 values. The original file was made by Squad, I take no credit for it, I've just modified some values.
Installation
1. Download the file
2. Go to the folder where KSP is installed
3. Copy it inside the folder with KSP.exe
4. When asked, replace
5. ???
6. Profit!
Changelog:
[B]1.1[/B]
-Fixed Download -
Day 1 : We've spent multiple weeks fine tuning the new aerodynamics
Day 2 : JEB SMASH!
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It's kind of dissapointing for me. For some reason the game just doesn't feel finished. It feels rushed a lot. The resource system feel uninspired and cheap. Just one resource which can be converted to fuel. The engine names seem tacked on and forced. Seriously, Rhino? Mammoth? Spider? Kickback?
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You know what that means?
[Min KSP 1.12.2] Blueshift: Kerbal FTL
in KSP1 Mod Releases
Posted
Not much to share, sent two probes - one to map it from orbit, then another one landed in one of the better spots for Graviolum. Started surface mining with the drills directly plopped on the graviolum tank. Got lots of ore, but no graviolum
Thankfully, it works on asteroids.