Jump to content

PBlueKan

Members
  • Posts

    5
  • Joined

  • Last visited

Everything posted by PBlueKan

  1. No I dont need the core for activating and deactivating preplaced struts, but the core lets you eva and place entirely new struts. It is quite useful for putting payloads on orbital tugs and interplanetary engine bases, currently the core is not working and I can't activate it or deactivate it or place new struts.
  2. After updating from .20.2 to .21.1 the quantum core part of the Quantum Struts mod no longer works. Link to mod: http://kerbalspaceprogram.com/quantum-strut/ The regular quantum struts work fine. When I try to use the quantum core on any ship, including new ones, I cannot deactivate or activate it (depending on the option the menu gives me) and when in EVA there are no options to place or remove struts. Also any struts that were in place previously from the core are now gone. Anyone have any ideas? Additionally according to the thread that documents working mods for .21.1 this mod is working. I also did try reinstalling the mod. Edit: oops I posted this in the wrong forum
  3. Damn kraken has screwed with so many of my designs lately, things just seem to fly differently each time I fly them.
  4. I seem to be having trouble flying your design, whenever I start my gravity turn everything seems fine, but then the ship won't go past 10degrees. As a result I end up with a lot less fuel and can barely get proper circularization with the final stage. I then tested it in mechjeb to see if it was my error and I saw the same issue. Any ideas?
×
×
  • Create New...