Redrumssam
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Everything posted by Redrumssam
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Seriously, all you modders out there who tag your mods with every tag are ruining Spaceport. The tags are there to help search for the mods you want, not so that you can make your mod appear in every search. Can't we have anything nice? There are times when I am proud to be a member of this community, and then there's this crap. Isn't Spaceport moderated in any way? Is there nothing anyone can do? It is such a pain to look for specific types of mods. It's just sad that people can be so juvenile and un-helpful to the community.
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thats kinda what I was trying to say, that anyone calling mods cheating must be playing a different game. I was sort of well, inarticulate last night. I hate when people get into arguments about the right way to play this game.
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First attempt at the X-Wing, By liljpac
Redrumssam replied to liljpac1's topic in KSP1 The Spacecraft Exchange
Nice! Going to have to give this a try. -
L4D car in KSP - with interior models!
Redrumssam replied to TouhouTorpedo's topic in KSP1 Mod Releases
Ok, was having some fun with this mod to show my friend real quick. Had to share <iframe class="imgur-album" width="100%" height="550" frameborder="0" src="http://imgur.com/a/feWBV/embed"></iframe> -
It's a space cucumber!!! Seriously though, good job! I eagerly await your progress!
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Thanks for the reply, oh and I used ipt last night(well, I tried to) it is quite good! I like the visual references, it made it a lot easier to understand what I was doing. I used it to get to minimus just to get the hang of it before trying Duna. It worked flawlessly! Tonight, after work I will launch a ship to Duna and let you know how it goes.
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Very nice! I'll have to try later. Oh and by the way, the only cheating in KSP is editing your persistence file for auto-orbiting, and even that is not noob-friendly. Some would consider mechjeb cheating, but I don't think the people that say that had even tried using it(its more useful for the instrument panel numbers than as an auto-pilot) Most mods are pretty well-balanced and anyone who doesn't at least use the carts mod is just stroking his e-peen. Ok, off my soapbox. Seriously, your craft is pretty good. Well done, sir!
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This mod is so awesome, really! I just found out that you updated again and added the IP Transfer stuff, 'm about to try it out, actually. The only thing I could even come up with that could be considered negative is that I have to build each lazor for every craft. I just don't get the point of having to assemble the different colored Lazors, especially when it is this tedious. Why not just have each color be a part? But, yeah it's not that big of a deal, I was just curious as to why you made it that way.....
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[Teaser] Apollo style Mun Lander: ML-Mk II
Redrumssam replied to deskjetser's topic in KSP1 The Spacecraft Exchange
I actually think that mods are what keeps me playing this game so much. I would still come back to it, I know because I love this game, but the modding community for this game is outstanding! Modders make it so that there is new content all the time. That and the the regular updates from the devs make this game constantly changing, I love it! And honestly, there are more well-balanced mods than most people realize. just my 2 cents, gotta show love for the modders! -
BobCat Ind. - Colonization, exploring and research vehicle
Redrumssam replied to BobCat's topic in KSP1 Mod Development
This project has come so far already! It's really exciting! Keep it up guys, keep it up! -
RE-USABLE Drive in /SPV35-CARGO Container!
Redrumssam replied to videomaji's topic in KSP1 The Spacecraft Exchange
Nice! I'll try it out when I get home tonight. Welcome to KSP! -
McDonnell Douglas Space Station (request)
Redrumssam replied to sneezedr424's topic in KSP1 The Spacecraft Exchange
You could totally build that with just a few of the existing mods in the add-on releases section of the forums. It almost looks kerbal, at first glance that could be mistaken for a KSP screenshot There's one, but there are some really great mods that you can build awesome things with! -
The Most Complex Thing I Have Ever Built In KSP
Redrumssam replied to SasquatchM's topic in KSP1 The Spacecraft Exchange
That is pretty freakin cool! -
Damnit Gamah!This is why we can't have nice things! seriously though, its kinda lame to make a thread and not post pics of your craft.... And flight instructions would be nice, I couldn't get your ship very far at all. I am not a skilled pilot though, so that doesn't mean that it's incapable, I just didn't seem to get very far before I ran out of fuel.
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Are you gonna post the .craft too?
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Take the negativity elsewhere. What are you doing for the community? Nothing, just bitching? Exactly.
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[REQUEST] Mun/Minmus Rover
Redrumssam replied to fallofshadows14's topic in KSP1 The Spacecraft Exchange
There's no pics or links for your 6 rovers..... It just says coming soon! It's kinda funny, I guess, but not really. -
Nope, not possible right now. you can have only one cockpit per ship. you can launch a craft off a parent craft, but the smaller craft will be the one with the control. The parent will just go off and crash somewhere.
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Not to flame you or anything, but the game's still in alpha, bro. I thought that after minecraft blew up like it did people would have grown accustomed to paying for unfinished games and have learned to enjoy being a part of a game's development, watching it grow. This game is so awesome without all the planned features already. It is well-worth the $18 bucks, trust me. Or any of the hundreds if not thousands of people who have. I apologize for the harsh tone of my post, but these developers really work hard at this game and we get steady updates and info on a regular basis. It really is an amazing game.
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That's actually pretty cool. You should upload the craft file and list the mods you used.
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[0.17] RedStar co-op Airplane parts v0.4.1
Redrumssam replied to vvaris's topic in KSP1 Mod Releases
Very nice! Keep up the good work! -
Increase amount of EVA jet pack fuel
Redrumssam replied to noneyabidnis's topic in KSP1 Gameplay Questions and Tutorials
Good question. BUMP! 8) -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Redrumssam replied to DYJ's topic in KSP1 Mod Releases
Ok, I think I figured it out. The crew in the command module has to leave for the crewtank to be able to exit. At least one of them anyways, its like the guys in the command pod are blocking the door. -
[v0.17] Damned Aerospace Version 1.5.3 + Crewtank
Redrumssam replied to DYJ's topic in KSP1 Mod Releases
I have this problem as well. There is nothing obstructing either hatch though. Jeb and Bill are stuck in my crew module ! It randomly works again sometimes..... Just got Jeb out after I posted. ??? -
Nice builds! I can get the crew lander to the Mun, but I run out of fuel trying to land, and even if I did land I can\'t get back. What am I doing wrong?