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Hey, im new to D R-E, im using the realistic parachute mod (http://forum.kerbalspaceprogram.com/threads/57988) and for some reason they bleed heat incredibly fast making them act as cheating heat shields when i replace them with the vanilla parachute. is there something i can edit to give it the same heat properties as the vanilla parachute? i did a test side by side going straight up from the ground, when vanilla parachute reached about 900 degrees, the realchute had reached about 178....
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hello, this is my first time using DRE ( and FAR), is it supposed to be this easy? in Scott manleys videos it looks like his ships break apart just by coming back from a low kerbin orbit, but I just returned from minimus with my Pe as low as around 30 km and nothing happened. ( remember I said I was using FAR)
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Ok so im using kerbal engineer mod for the first time to make more advanced and accurate required fuel calculations... what im trying to do in this example is find out how much m/s it takes to launch from the moon and get into orbit. http://wiki.kerbalspaceprogram.com/w/images/7/73/KerbinDeltaVMap.png can you use this and just read it backwards? or does this only work for starting off on kerbin? if not, please elaborate on how to properly know how much deltaV is required from any starting point.
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>using le meme arrows outside our secret club.
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What would happen to this community if pewdiepie played KSP?
GalaxyGryphon replied to notfruit's topic in The Lounge
right in the feels. -
Campaign/Career mode seems very dull to me
GalaxyGryphon replied to Hiddos's topic in KSP1 Discussion
Career mode at this point is probably the only thing that will get me back into KSP, ive just done everything there is to do at this point in sandbox. also for the people whining about career implementation; REALLY? sandbox is still an option, why would you start a petition to limit the development of a game just because you dont like where its headed? ive never heard of something more backwards in my life. you people should be ashamed. -
What do you think about new KSP 0.22 preview viido?
GalaxyGryphon replied to Pawelk198604's topic in KSP1 Discussion
@kevlar917 what do you think sandbox mode is for? -
ive been playing orbiter since i was around 12, ORBITER, NOT EVEN KSP that says something
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do you have a frame rate limiter on?
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NONE! on my second mission right now, first was duna and back, now its laythe and i really hope i have enough fuel. Edit: STATUS REPORT: yeah nah, they died.
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Come back old ASAS - all is forgiven!
GalaxyGryphon replied to ComradeGoat's topic in KSP1 Discussion
that's unreasonable, the SAS should have NO problem holding my perfectly symmetrical rocket using the reaction wheel and 3 fins i put on it, yet it doesn't, because its too weak -
The new (and improved??????) SAS system.
GalaxyGryphon replied to Kerbol Prime's topic in KSP1 Discussion
i dont get it, its BARELY even trying to lock on to my heading,i have to do micro adjustments CONSTANTLY, and this really sucks when im doing a burn that's 6 minuets long in 4 times warp, really, this **** is impossible -
Come back old ASAS - all is forgiven!
GalaxyGryphon replied to ComradeGoat's topic in KSP1 Discussion
At first i thought everyone was complaining about nothing but as soon as i started KSP 0.21 for the first time i saw how bad the new ASAS was, it literally cannot even hold a heading on my perfectly stable rocket, what is this? -
The same reason you do literally ANYTHING in this games current state, challenge, fun, because.