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KAPbl4

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Everything posted by KAPbl4

  1. Hi, Devo. Please, can you reupload Pegassus X-2C pack. It's a shame to lose best shuttle ever.
  2. Particle Projection Cannons. Weaponized linear or circular/linear particle accelerator.
  3. Maybe some hard sci-fi weapons (recoilless kinetic, PPCs and nuclear lasers, for example) then? I'm sick of this laser-pewpew things in different "space fantasy" settings. EDIT: Ah, yes, "force fields"... Maybe armor plating more suitable for ships?
  4. Mod is conflicting with some other plugin-heavy packs (lazor, ExP Launchpads, etc)
  5. For some tests (construction bugs like this one with fuel, turn speed, etc) - yes. But normally I lift such big things with reusable Orion-based lifter stage.
  6. Some new experiments, This time - destroyer/raider class craft. FTL drive assembly. No exposed reactors this time One of two fighter bays Pretty overkill SRM battery
  7. Hah, penguin seems to be great weapons platform due its size and stability Yes, 10 ICBMs. Only for testing purpose... No intention of genocide... mostly.
  8. All I can say - that both RLS and EL break right click menu on hardpoints and IFF, guns and ammo crates work fine.
  9. I say again: properties of the missiles and bombs are hardcoded in the plugin - there are no .cfg files for them. To use them - right click on the installed hardpoint and choose which one you need. If you can't - mod is conflicting with other (for now conflict is confirmed for Romfarer's lazor, extraplanetary launchpads and probably RPM).
  10. Than use clean version of KSP and install this mod first. And why you need cfg's? Dice will add nukes himself, sooner or later, just not in this release.
  11. It`s normal. Configs of the bombs/missiles are hardcoded.
  12. Daisycutter bomb? Just great. But how about some missile launchers with autoloaders?
  13. As tests showed - they are practically impossible to get hit. Anyway, upgraded version have single fusion reactor covered by armor plating.
  14. One of my first experiments with mod - nameless SOTS-style battlecruiser Btw, LLL tugs can be easily turned into short range fighters And yes, I`m back on the forums. Hi, Dice. Great mod, as always.
  15. For now - It's likely be only kethane expansion. But maybe we will add custom resources before update.
  16. Industrial kethane mining pack, started by me and some folks from the russian KSP site. Work name of the pack: SMSL (Search-Mine-Store-Lift) Stuff we already have: Modular storage lander with integrated resource transfer system Stuff we are planning to do: Scan satellites Drilling probes Heavy drilling units Refinery Habitat and control landers Utility rovers\crawlers SSTO cargo lifters Any suggestions are welcome.
  17. Only "scientific" things to do right now - it's munolith search and cartography.
  18. Maybe the specialized combat modules? For example, vertical start section for Romfarer's lazor missiles (I already created something like that, but it's too unstable. Also I use DEMV as the weapon carrier in my experiments with guided railgun shell.)
  19. Really good. But can you make caterpillar chassis?
  20. I hope to see it in the next version. ) This switch - is only way to bypass "2 km limit", I think OK, I'll try to create something from the old Wasp Missile.
  21. Two questions about missiles\bombs: 1) If I switch camera to missile - will it lose guidance? 2) Can you build some heavy stuff like SCUDs or space-to-space torpedos?
  22. Cool. I hope we`ll see that ship in the new episode of the Falling Star, along with the upcoming Romfarer's laser guided missiles.
  23. Looks much better, than my experiments with MMP, MechJeb and RemoteTech.
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