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ssTALONps
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Everything posted by ssTALONps
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Pan-Kerbal Super Sonic Transportation Challenge!!!
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
@DEADBEEF I'm currently working on brand new design that utilizes aerospike engines for skip glide, but ran into some problems atm @Arthree yes I accidently used old C7 Mk 3 fuselage... but I think I can make new design capable of circumnavigation and even more! @rebelcommando1807 thx for sharing your awesome craft! it's remarkably similar to my design and I'm waiting for your final result! will you be the first one to achieve super sonic circumnavigation? -
Fastest Time to Orbit Minmus and Land Safely
ssTALONps replied to mustwinfull's topic in KSP1 Challenges & Mission ideas
are the mods allowed? I want to use NP for this challenge... -
Pan-Kerbal Super Sonic Transportation Challenge!!!
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
yes you can't use that hacky fuel consumption bug!!! but you are allowed to deactivate some engines in flight to save fuel as long as you maintain cruise speed lower limit... -
Pan-Kerbal Super Sonic Transportation Challenge!!!
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
I personally think 4 engines used in cruise is upper limit for PK-SST design; more than that it'll run out of fuel and less than that it won't achieve Mach 1.5 cruise speed... but you can use 5 or 6 engines for initial cruise flight, burn off excessive fuel and later turn one or two of them off... or you might wanna use 'Skip Glide' technique; I'm currently working on this design using one aerospike engine attached to Tachyon EL... just be careful not to exceed maximum altitude limit of 30km!!! -
looks like I have to use more Mk 3 fuselage or drop tanks, just like I did in my Pan Kerbal SST challenge... one question, stock C7 Mk 3 holds 1000 units of fuel right?
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omg... my quick inspection on my design revealed that I actually used Tiberdyne Mk 3 fuselage!!! it looks identical to C7 Mk 3 but it does holds 300 units of fuel more... aware of this problem, I'll revise the design; until that, my record is invalid... gotta do it after watching Eminem's Recovery Tour in South Korea!!! yeay!!!
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Pan-Kerbal Super Sonic Transportation Challenge!!!
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
come on playas, gimme a brand new SST design!!! -
oh it's actually 5 Mk 3 fuselages and 9 engines in final design no editing or hax as I didn't exploited any bugs, especially fuel consumption bug!!! check the screenshots; I just full throttled... and I think drag chute is kinda useless... but you may want to try it
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having saw people catching up with my record, I decided to give Tachyon S one more try!!! result - 23:12 after perfect approach and landing, reducing engine count to 9 and using drag chute was effective remedy... here's link to album... http://imgur.com/a/va7qq#0
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As the age of space dawned, so the need for faster transportation... While the good ol' Koeing K-747 and Kirbus K-340 provided reliable long range air transport service, they were too slow... The legendary SST Koncorde, on the other hand, was fast but its range was limited... So many of the Kerbal aerospace engineers began to think; why not design a SST capable of circumnavigation??? Thus the beginning of Pan-Kerbal Super Sonic Transportation challenge!!! 1. Cruise speed must exceed Mach 1.5 or 500m/s (cruise speed is defined as speed at MET 5 mins)!!! 2. Your SST must be capable of Eastward (heading 90 degrees) circumnavigation and successfully land at KSC runway (slight over shooting allowed)!!! 3. Stock only, except Mech Jeb or mods used as aesthetic (like Nav Lights)!!! 4. Use only Mark 3 Shuttle Cockpit as command pod!!! 5. Cruise altitude must be within 10km~30km and you must reach it within 5 minutes!!! 6. Maximum number of engines is 6, to reduce cost!!! 7. You may have drop tanks but they must be separated over large bodies of water and cannot have engines attached to themselves!!! 8. You can use rocket engines but are you serious??? 9. NO GLITCHES OR HAX!!! Score is purely based on total elapsed time after landing and full stop. Read below for more information about application form. {Screenshot of your aircraft on runway} {Screenshot of your aircraft at cruise speed} {Screenshot of your aircraft jettisoning the drop tanks over ocean (optional)} {Screenshot of your aircraft at final approach after circumnavigation} {Screenshot of Flight Result page (F3) after landing and full stop} Name of Aircraft: Total Time Elapsed: Designer's Comment (optional): You can provide link to album instead of posting individual screenshots!!! Look below for sample application form!!! http://imgur.com/a/SUl0y#0 Name of Aircraft: Tachyon EL Total Time Elapsed: 1 hr 48 mins 15 secs Designer's Comment: The 4-engined Tachyon EL PK-SST has range over +4000km. Cruise altitude is 15km, initial cruise speed is 505m/s and 650m/s after drop tank separation. 1. Archangel Lucifer - Stingray Supercruiser, 0:58:00 2. 3. 4. 5. My record - Tachyon EL, 1:48:15
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what's with all that debris? previous attempts?
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nice I hope people will find stable fast 'n' furious design!!!
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while I totally agree with your opinion (aircraft must land in one piece), I think the crash was my fault not the design... my strategy for fast landing was to pitch down extremely hard but even with large control surfaces, the inertial coupling always overwhelmed my control... in other words, I could use much more gradual glide slope in exchange of time; aircraft at this size can't handle extreme maneuvers... I actually had test run around KSC, accelerated to 770m/s at 15km, turned back and landed safely conclusion; 21:00 record is still valid but as I failed to land safely, you can add my new record beside old one, like 'ssTALONps - 24:00 (unofficially 21:00 but landing failed )'
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oh my aerospike RATO is intended to be collided into launch clamps and get smashed, such a Kerbal way that specific flight (take off scene), however, didn't got its RATO destroyed... the flight that reached North Pole had its RATO smashed... after many test flights, I concluded RATO is kinda surplus and removed it in my new Tachyon S design... EDIT 21:00 @ over shooting North Pole, 25:05 @ after almost failed attempt to land near previous flight... the Tachyon S's crew miraculously survived !!! I caught up with sun in this flight, cruising speed over 800m/s @ 15km... had to cope with inertial coupling problem, this 11 engined beast is extremely sensitive to pitch input... here's link to album... and RedDwarfIV, my nic is ssTALONps not ssTalonOps http://imgur.com/a/5suE1#0
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24:30 @ passing over North Pole, 26:34 @ after recovering from dreaded downward spin and safe landing!!! my Tachyon high speed aircraft can cruise at amazing speed over 700m/s @ 15km, and uses innovative launch method for drastically reducing climbing time to cruise altitude... after reaching North Pole, I realized I had plenty of fuel to spare so I'm planning to beef up the design with MOAR ENGINES!!! here's link to album, note that I forgot to take a screenshot of take off and substituted it with another flight... http://imgur.com/a/i4mZP#0 EDIT: reached half way < 12min with improved design, the original one passed half way point with 13min... I'll post the new record ASAP!!!
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Largest Payload to orbit minmus
ssTALONps replied to kitsuna77's topic in KSP1 Challenges & Mission ideas
my entry; the 'Endeavor STS - IPX'!!! while she's at a humble mass of 79t, she is designed as interplanetary precursor vessel complete with ZO2 system, independent mobile command and 2 small landers... next I'll try launching 700t class orbital refuel station into Minmus orbit!!! here's link to album... http://imgur.com/a/XUjjQ#0 -
[PLUGIN, PART, 0.17] Bigtrak KSP Edition v.30 Liltrak
ssTALONps replied to chickenplucker's topic in KSP1 Mod Releases
finally got my account into working again I love dat cool wheel texture!!! btw can you add custom ZO2 main system and EPS battery for the Big Trak??? I'm currently using small ext. tank for housing ZO2 main system and PJ ASAS for battery, with DR rotatron for attaching EPS Drills... I'm kinda satisfied with my ZO2-fied Big Trak but you know, integrated parts always look better -
'The Pit' Heavy Lander Challenge
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
yea... gotta change some requirements... -
am I the only one who\'s getting DR parts \'de-railed\' when I go to tracking center and back??? non of the DR parts are \'saving\' their state after vessel switching... great mod, but this needs some fixin\'... here\'s picture of some vessels of Mun arch expedition got their legs \'levitated\'...
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'The Pit' Heavy Lander Challenge
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
yeay!!! finally!!! the Zoxygene mod is working again!!! time to resurrect this challenge!!! check out new achievements too!!! -
[PLUGIN, PARTS 0.17] Zoxygene (Life Support) mod v0.7.1 (12.09.27)
ssTALONps replied to l00's topic in KSP1 Mod Releases
I think crash tolerance of drills are bit too harsh... it just breaks up with even the slightest contact with EVAing kerbals other than that, this mod is just awesome!!! -
0.16 Ship Updater | New Version out!
ssTALONps replied to deppdepp's topic in KSP1 Tools and Applications
too bad I already manually reconstructed every ship -
well, I haven\'t read all those replies, however, I think it\'s time to explore under the sea!!! so here\'re pics of Vigilant Explorer doin\' its job... I found that at depth of around 665m, it\'s almost flat, which means it\'s likely the beginning of ocean seabed... next time, I\'ll try to find \'K\'ariana Trench...
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just a LITTLE moon base at \'The Pit\'... and a nice background for Photoshopping with your own mega-creepy-spacestation...
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'The Pit' Heavy Lander Challenge
ssTALONps replied to ssTALONps's topic in KSP1 Challenges & Mission ideas
lol I dunno what the heck happened too!!! well, now you know where to land, show off your landerz!!!