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ssTALONps

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Everything posted by ssTALONps

  1. hmm... let me check out now... EDIT: well I have clear look at Munolith... check the screenshot!!!
  2. well, it\'s kinda unrelated but I think it would be awesome to implement Orbiter-ish \'Celestial Sphere\' thingy where you can use custom textures for sky!!!
  3. hmm, ok... I gotta change the calculation for Biological Jeb vehicle mass from /1000 to /100...
  4. ok just keep in mind that \'The Pit\' is literally pit, and you gotta watch out those cliffs when landing!!!
  5. well, you have to locate it it\'s near the 3 great craters of south pole... you have to send some rover equipped with Muon detectors to find \'The Pit\'!!! check Easter Egg topic for more, not complete, info!!! tip: think about creating a imaginary rhombus with 3 craters... you just have to find \'missing\' point!!!
  6. a good strategy for earning scores... but you have to keep your eye on that mass!!!
  7. by continuously changing camera focus to Minmus on the orbital map, I managed to get my impact trajectory!!! more precisely, I performed several mid-course corrections stage-by-stage, looking at my trajectory to Minmus in orbital map... the last stage had 20% fuel left before entering the Minmus\'s SOI for final adjustments...
  8. I see many improvements over older designs!!! and yes, laser drills MUST have contact when activated in order to produce energy(=ZO2)... take a look at my Titan; I placed 6 drills in center since NERVA engine is quite tall... this means the mega-er and taller your lander is, the fewer places to attach laser drills (generally)!!! the drills are darn fragile, so you have to place \'em near the center of gravity as to lower probability of striking surface at landing sequence...
  9. I was hoping this would get me: -Environment-friendly -Mass Matters -No, Speed Matters -Home-on-Muon -Pack-a-Puch -My Precious Parts -Straightforward -Perma-Base -Mr. Fahrenheit -Next-Generation Jeb -Dooms Day Machine -Biological Jeb ... but sadly, this isn\'t going to happen! I\'ll let you know once I\'ve given it my best crack. that beast is just incredible!!! I wonder how Kerbals reach the control module from the Mun surface oh and I forgot to say, you can\'t get score from \'low-tier\' achievements if you already achieved \'high-tier\' achievements! (i.e. you can\'t get bonus score from Mass Matters if you achieved Perma-Base) check the updated \'Achievements\' section!!!
  10. I\'m really looking forward to your lander I made achievements almost impossible if you try to do \'em all at the same time... imagine landing SSTM, rover-carrying, 300 ton lander up on the hill without using MechJeb and rolling down the hill without crashing and a word of advice; heavier lander require higher orbit establishment as to increase approach angle...if you know what I mean!!!
  11. does v0.6 compatible with Power Tech? I do have part called \'EPS PowerTech Solar Panel\' in my part list, however, can\'t use it... it just keep sayin\' \'This part type isn\'t available in this version of KSP\'...
  12. well, try to locate 3 big craters and land rovers equipped with Muon detectors... that\'s how I did to find \'The Pit\'
  13. yes but it was tooooo faaaaast to see what\'s inside the Minmus burn time excluding final adjustment stage was 49 minutes and 39 seconds!!!
  14. well, I wanted to try out Kerbol bi-elliptic transfer for maximum relative velocity, but I realized Minmus was too small to aim for... so I changed plan; DIRECT IMPACT trajectory with NEAR-CONSTANT ACCELERATION!!! result: 20758.1m/s!!! cfg edits are minimal; MechJebfied Probodobodyne Core and vectored thrust enabled NP NERVA Mk.I!!! It took just 1hr and 13minutes from launch to impact!!! calculation shows that kinetic energy at impact is 3.88x10^2 GJ, which is equal to 0.1kt TNT blast!!! here\'re screenys for authentication... Screen Shots NO KERBALS WERE HARMED Pro Tip NUCLEAR RULEZ IT ALL!!! 8)
  15. \'The Pit\' Heavy Lander Challenge Background So, after numerous unmanned missions, all Munoliths on the Mun were located... The Kerbal Space Agency decided that it is time to begin manned expedition, and sent out 3 Munar Excursion Modules into each Munoliths. All went good until CAPCOM lost contact with expedition team at \'The Pit\' right after landing. The other 2 teams don\'t have enough fuel and supplies to begin SAR mission. After hours of debate, it was decided to send out a manned lander to \'The Pit\' to investigate situation. The KSA burned through all of its budget preparing MEMs, and won\'t get support for another year after this mission... This means that you, the chief engineer of KSA, must build heavy lander fully packed with fuel and supplies for survival!!! Mission 1. Locate \'The Pit\' which is near the South Pole. 2. Launch your lander and land it at \'The Pit\'!!! (you think this is kinda simple? read below...) Rules 1. The lander MUST have ZO2 system. The ZO2 plugin can be found here: http://kerbalspaceprogram.com/forum/index.php?topic=9763.0 (USE v0.6!!!)2. The lander MUST be capable of surviving without sunlight, which means you must have at least 2 EPS Laser Drill (included in ZO2 plugin) intact after landing. 3. Using mods and part pack is allowed and recommended however there\'re restrictions, see below section. 4. No .cfg edits allowed except for minor changes (like enabling thrust vectoring for NP NERVA), just don\'t change MASS, BURN RATE, THRUST and CAPACITY!!! 5. No save edits or glitches. 6. The entire mission MUST be done within 12hrs, you can exceed this time limit but there\'ll be penalties to your score... 7. Ranking is divided into three; Total Score, Maximum Mass, Minimum Time. Banned Mods and Part Packs All FTL and FTL-ish part packs Instant Orbit Mobile Spaceport Space Dock \'OP\' part packs like chemical engines with specific impulse even higher than nuclear engines!!! Scoring Scoring uses value rounded off to the nearest whole number from formula below... Total Score=(Vehicle Mass/Time Co.)+Achievement where Vehicle Mass is in Kerbal tons, displayed in MechJeb Ascent Autopilot -> Stat -> Mass to Orbit or Current Mass, measured right after landing, Time Coefficient is based on MET, 0hrs~6hrs gets 0.3, 6hrs~9hrs gets 0.7, 9hrs~12hrs gets 1, 12hrs~15hrs gets 1.5, 15hrs~ gets 2, Achievement is total score acquired from Achievements. It\'s important to strategically design your lander as score from 600-ton mega-heavy-nuclear powered-slow lander can be same as 20-ton lightweight-speedy lander!!! ;P Achievements Environment-Friendly - +25pts - do not generate debris!!! (debris on sub-orbital trajectory allowed, include screenshot after each stage separation for this) Mass Matters - +50pts - land with mass more than 100 ton!!! No, Speed Matters - +50pts - attain maximum speed over 4km/s!!! (include map view with cursor over lander for this) Home-on-Muon - +75pts - land right above Munolith!!! (only fuselage coverage accepted i.e. excluding landing gear) Pack-a-Pouch - +75pts - carry at least 2 independent, pilot-able rover!!! (only wheeled rovers allowed) Sometimes You Have to Leave Things Behind - +75pts - your lander must have separate ascent stage, including ZO2 system, and you have to perform return trip!!! (include video or screenshot of returning for this) My Precious Parts - +100pts - build SSTM (Single Stage To Mun) lander!!! (no boosters) Straightforward - +100pts - do not use parking orbit for transfer to Mun!!! (include video from launch to right before SOI switching for this) Burn Baby Burn - +100pts - your entire lander must have enough fuel for free return trajectory!!! (include video or screenshot for this) Perma-Base - +125pts - land with mass more than 200 ton having at least 4 laser drills!!! Mr. Fahrenheit - +125pts - attain maximum speed over 6km/s!!! (include map view with cursor over lander for this) Return to Sender - +150pts - your entire lander must have enough fuel to establish 200x200 or lower orbit around Kerbin with eccentricity lower than 0.1!!! (include video or screenshot for this) Death by Exile - +150pts - have 2 simultaneously EVAing Kerbals while landing and survive!!! (EVAing starting altitude must be higher than 10km, include screenshot or videos for this) Next-Generation Jeb - +150pts - do not use MechJeb for landing!!! (you can still use it for launching and TMI burn, include video for this) Dooms Day Machine - +150pts - use only Nova Punch NERVA Mark.I engines for the entire vessel!!! (you might edit .cfg to enable thrust vectoring) Stock Master - +175pts - use only stock parts for your vessel!!! (of course, you must have ZO2 systems and can have MechJeb optionally) Hyper Reactive - +200pts - use only RCS for landing!!! (not final decent, entire landing procedure!!! include video for this) I\'m Kerbin\'s Reckoning - +200pts - attain reentry speed over 5km/s!!! (only achievable after completing \'Burn Baby Burn\' achievement) Biological Jeb - +300pts - do not use MechJeb for the entire mission!!! (Vehicle Mass is counted as remaining fuel/100) RISE - +350pts - attain reentry speed over 8km/s!!! (only achievable after completing \'Burn Baby Burn\' achievement) They See Me Rollin\', They Hatin\' - +400pts - land on top of the hill, roll down and survive!!! (and no, a stage only with CP+ZO2 main sys or using Cart is not allowed, include video for this) Note that you can\'t get scores from \'low-tier\' achievements if you already achieved \'high-tier\' achievements!!! (i.e. you can\'t get scores from \'Mass Matters\' achievement if you already achieved \'Perma-Base\' achievement) Tiers Mass Matters -> Perma-Base No, Speed Matters -> Mr. Fahrenheit Next Generation Jeb -> Biological Jeb Sometimes You Have to Leave Things Behind -> Burn Baby Burn -> Return to Sender I\'m Kerbin\'s Reckoning -> RISE \'->\' indicates higher tier!!! Application Form #Screen Shot at VAB with KICOIT Engineer Advanced Stats activated# - those using Kerbylon Tower must detach it before using the Engineer, get the Engineer here: http://kerbalspaceprogram.com/forum/index.php?topic=9917.msg147398#msg147398#Screen Shot just after landing# - must include MET, Mass to Orbit and Munolith; for \'security\' purposes, do not reveal \'The Pit\'s location via lat. or lon. !!! #Screen Shots / Videos for Achievements (optional)# .cfg Edited Parts (optional): Vehicle Name: See example below for more information!!! Example Application Form and Score Calculation #forgot to take screenys for Environment-Friendly and Return to Sender achievements # .cfg Edited Parts: NP NERVA Mk.I, vectored thrust enabled; Probodobodyne Omnidirectional Antenna, edited as relay antenna for Satellite Relay Network Vehicle Name: Titan Mobile/Permanent Base Based on that screen shots, let\'s calculate score!!! That screenshot is taken after setting time warp at x10000 for structural testing; I think actual MET right after landing was around 11hrs... The final score of Titan MPB is (307.9/1)+25(Environment-Friendly)+125(Perma-Base)+150(Return to Sender)=607.9 -> 608!!! Pro Tips *Be aware of approach angle; \'The Pit\' is surrounded by 1000m-cliffs... Vehicles with thrust-to-weight ratio lower than 2 might crash during braking burn, but how to deal with it??? *Specific impulse is not everything... What about ion engines or air-breathing engines??? *You have to take polar orbit for this mission, but why perform plane-changing maneuver at low altitude??? *They say \'the more, the better\' but why waste your precious fuel on propelling excessive capacity ZO2 system??? My Moon Base 2x \'Frontier-1\' Unmanned Surface Exploration Vehicles \'Hauler\' Heavy Lift Cargo Vehicle \'Eagle\' Kebin Return Vehicle Bigtrak Muon Detectors (yes the radar fell off ) \'Monster\' Surface Heavy Transportation Vehicle \'Hermes\' Surface Heavy Exploration Vehicle (that\'s right, Bigtrak Puddle Jumper with custom ZO2 systems!!!) \'Paladin\' Electro-Magnetic Launcher Vehicle (recently deployed for rumored attacks of Deep Space Krakens) Mobile Habitat / Command Center (substituted Titan with this to prevent lag) Mobile Crane System and a cozy hanger for rovers Hall of Fame Total Score 1. 2. 3. 4. 5. My Record: Titan MPB, 608pts, Environment-Friendly/Perma-Base/Return to Sender achieved!!! Maximum Mass 1. 2. 3. 4. 5. My Record: Titan MPB, 307.9 ton Minimum Time 1. 2. 3. 4. 5. My Record: N/A
  16. after about 100 epic fails, I managed to put my Leviathan-class orbital refuel station on 200x200 equatorial orbit!!! the solution was refraining from relying on MechJeb and flying atmospheric ascent phase semi-automatically... 647 kerbal-ton just after 70x70 orbit insertion, 632 kerbal-ton after final circularization burn!!! the station currently holds 140000 kg of fuel!!! (136750.3 kg to be exact) NO CFG EDITED PARTS except for vectored thrust enabled NERVA (original cfg misplaced some lines)... I\'m really looking forward for someone to develop fuel-transfer plugin after 0.16 comes out...
  17. thx for replying! and I found wut\'s causing these lags... I forgot to regularly clean inside of my notebook, and freakin\' dusts clogged my GPU cooler anyway, I love the in-game map view feature a lot!!!
  18. official 0.15.2 support finally!!! yeay!!! but I got a problem... even after few flights, it\'s still extremely laggy... I thought dual radar dish (for the sake of symmetricity) was causing problem at first and tested with one MapSat part, but lag continued... my system\'s spec is enough for KSP: i7 2680qm, 16gigs of RAM, and 6990M... there were no \'spamming\' at the console... I got rid of all previous unofficial plugin thingies...can\'t find what\'s causing these lags... btw great plugin indeed!!!
  19. wow I love the Cuttlefish lander!!! just one suggestion; can you make smaller version of Cuttlefish lander?? cause I think it\'s kinda big for Tosh\'s Mun rover chassis and Kiwi... maybe 2m version with 4 \'legs\' would be great!!!
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