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Khrissetti

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    Sr. Spacecraft Engineer
  1. Yeah, the tip for any and all maneuvering in space is 'be gentle.' remember that in space, every motion you make needs to be matched by the reverse, or you'll just overshoot. You can possibly rescue your kerbal with an insanely careful rendezvous, but I'd probably just wave goodbye. In future: never hold any direction in EVA for more than a second, Always keep your camera in one place. When maneuvering, deal with one axis of motion at a time. For instance, if you're 100m away from your craft, slightly to the top-right (as your kerbal sees it) sort out getting the craft lined up left-right, first, then move up-down, then thrust forwards. You can fine-tune when you're a few metres away in the same manner. The same principle applies when maneuvering craft, too. Always do gentle bursts, always line yourself up on one axis at a time, and have lots of patience - docking and rendezvous are the most tricky parts of KSP for new players to understand just because it's quite counter-intuitive.
  2. My sig has a crude generator which can produce missions as easy as 'orbit Kerbin' up to 'grand tour of the solar system in a non-nuclear SSTO'
  3. I tragically lost Caldin Kerman, my agency's best astronaut in career mode. He was on-board the Luna 1 to become the first kerbal to set foot on the Mun. He succeeded, but in doing do, left insufficient fuel to get back to Kerbin. Caldin was then faced with a desperate decsion, wait until his air died out on the barren rock of the Mun or make himself as useful as possible? With aa heavy heart, he launched from the surface and skimmed the ground, hoping to have enough fuel to get home, but transmitting back every drip of science he could do. As the experiments yielded less and less science, the engines ran dry. But he still had fuel in his suit, didn't he? Thinking quickly, he turned the ship around to face retrograde, climbed out and pushed himself away from the doomed ship. His body slammed into the side of a mountain at hundreds of metres/ second. The only remains left are the flag and the three booster rockets and legs left at the landing site.
  4. Blakes 7? Can't remember what the ship was called. EDIT: The Liberator
  5. As someone dating a primary school teacher trained to deal with special needs kids, my opinion of CS has changed dramatically. For most dyslexic kids the clean, smart fonts we use day in day out can be difficult to read, whether it's because all the letters look too similar (pqdb) or the 'drops' on the letters aren't long enough to make some letters distinguisable (qo go ) CS might not be popular but all the letters are very different from ane another and they have the added benefit that the letters aren't mirrored.
  6. I recognise that flag from my youth! That's the LEGO Explorien flag! Thanks for the happy memories!
  7. Comic Sans is actually really helpful for children with learning difficulties and people with dyslexia. The letters are all different enough to make distinguishing them much easier, especially r and n, which can look like an 'm' in a lot of fonts: rnmrnmmrnrnm vs rnmrnmmrnrnm I'm pleased that KSP will be accessable to more people. http://www.bdadyslexia.org.uk/about-dyslexia/further-information/dyslexia-style-guide.html
  8. Here's the Honolulu's mission: Launching for the great beyond Arriving in Moho orbit - boosters abandoned Landed! Note to self - next time use longer legs! Planting the flag Back in orbit, every last drop of fuel wrung out of the lander
  9. Well, I got him home, but I admit I did have to use the infinite fuel cheat to finish the flight off (Had enough fuel left to raise my Ap to kerbin's not enough to change inclination.) I'm not putting the 'returned from...' label on my ribbons, but I did at least manage to oput a kerbal on Moho and return them to orbit, if nothing else. Thanks for all the advice, but I think it'll be a long time until I return to that irritating worldlet.
  10. The planet of Moho seems to represent Utopia for my kerbals in that it's incredibly difficult to get to and if you go there you're unlikely to return. In fact, an entire kerbal mythology is building up with the premise that if you are a good kerbal in life, you go to Moho when you die. I built a ship consisting of four orange tanks with nuclear drives which, in testing, had enough fuel to lower its orbit to Moho's, circularise, and stretch the orbit back out until somewhere near Jool. When it actually came to doing it, I'd finished off three of the orange tanks by the time I'd got an encounter, then wasted the last of my fuel burning to circularise in Moho orbit. I burned at roughly the correct ejection angle so that my orbit was reduced when I entered the sun's SOI, I lowered my orbit to Moho's Apoapsis, I changed my inclination at the nodes, then I came in on Moho's inside to try and shed some velocity through the slingshot maneuver. Does anybody havbe any idea what I might have done wrong, or simply any tips for getting to Heaven Moho and returning?
  11. Soo... not the extinct species of Hawaiian birds, then?
  12. ...A friend with snacks is better. A friend with crepes and all the rest. A friend who's suit is pressured. A friend on the Mun is a friend indeed. A friend on the rescue crew is better. Our ship's compressed which makes us blessed, And makes for a cosy shelter. A friend on the Mun is a friend indeed. My mission controller is better, And when he's pressed he will redress The lack of rescue mission. A friend on the Mun is a friend indeed. A friend who can navigate is better, My friend confessed he failed the test And now he's left us stranded. Kerbin's dawning, Skin's crawling. [Repeat x3] Mun morning. Mun morning [Repeat x2] To the tune of Placebo's Pure Morning.
  13. I've been to Moho a couple of times (but never sucessfully returned), so I learned that two or three nukes make for a very long burn. The Honolulu has changed that. Twelve nuclear engines!
  14. I suspect ladders are the least of your concerns.
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