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Flixxbeatz

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Everything posted by Flixxbeatz

  1. Ah yes... Where attaining orbit is already considered an achievement
  2. Make that 13 releases (excluding bugfix releases) in my case.
  3. First major mission since I have started again: A munar flyby FOR SCIENCE! Transfer: Free Return Trajectory to save fuel when going back. On the way. Approaching Mun. Leaving Sequence. No photos from the periapsis due to lack of light. Approaching the atmosphere, screaming at 3,000 m/s Touchdown! Harvest time. Now, all I need to do is repeat the mission until I've gathered enough parts to land on the Mun.
  4. One of the reasons why I don't build massive stations with numerous modules. I'll eventually forget all their purposes and crew maintenance (like launching a new crew after a set amount of time and bringing the old crew back).
  5. Now imagine the same thing, but this time in real life. With real humans. Imagine all the factors to be considered...
  6. Prior to docking nodes, there are no other option than to build the whole station on VAB and launch it into orbit. After docking nodes were introduced, there was no other easier method on building one other than launching each module piece by piece and docking them like some sort of 3D puzzle.
  7. People who have nothing to do in their lives other than to judge anything they see on television, and likes to point out one's negative traits other than the positive ones, like they're all perfect and sheez. Argurance.
  8. 6/10 saw you around before also.
  9. Looks neat, perfect place to try some Solar Impulse-ish insanity. Just a question: no altitude limit?
  10. Felt the urge of sharing this again (been posted a few pages ago). The largest thing I've ever landed on another heavenly body so far: The Mobile Munbase.
  11. Banned for having an avatar Oh wait...
  12. My past save file names (0.20): FBP - Sandbox, all-in-one (insanity and general space missions) Flixxbeatz - Sandbox, career-ish Bixxfleatz - Sandbox, testing and trying things [NS] - Sandbox, career-ish, organized (save file used to film the now-defunct [NS] Videoseries)
  13. Banned for creeping me out. *backs away slowly*
  14. I (and probably anyone else that got there interest piqued by your challenge) want to see you try this first.
  15. Not to mention you can easily recreate real-life rockets out of those things (instead of clustering tons of small parts).
  16. Dammit, I got it wrong again *sigh* But I think that going in each body, landing, going back to space again, and without even refueling at some point even once is impossible, unless you have a hardware strong enough to let you build a craft massive enough to haul all the fuel you need But that's just me.
  17. Cracked.com has something: http://www.cracked.com/article_19330_8-wtf-aircraft-designs-that-actually-caught-air.html And if in-game, behold... the most WTF design I've ever done (yet flew): The Skeleplane.
  18. My theoretical plan for stock grand tour missions involve refueling spacecrafts. lots of them. Plan includes launching and placing refueling spacecrafts into the planets and moons you plan to visit before starting the mission. The number of refuelers on each destination should be enough to fully top up your grand tour craft before landing/heading to the next destination/both. For a whole kerbol system flyby (all of the planets and moons), it won't pose a problem (you can even land on places that has low enough gravity), but if you want to land on everything in one and go back in one piece, that would be another story. I have only thought of this, and yet to try them in action.
  19. Haven't tried to do it yet, but planned to do one before (didn't pushed through tho). And landing on Tylo is probably the real measure for one to be considered a pro, not spaceplanes and SSTOs.
  20. I actually find it surprising for NovaPunch not being mentioned here (NP along with KW are my most used mod packs, since they're both balanced, and not to mention both are equally popular before). What's going on?
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