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Posts posted by BenjiGH
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Dunno why but I couldn't download it, mediafire tell me that the file is not available because of violation, no idea of what it mean
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I re-balanced it a bit by removing a bit of fuel here and there, as well as adding action group to toggle on and of the front engines as I need them
Using a classic ssto flight trajectory didn't worked so I flew it like a rocket passed 5000 m
Even with a joystick it's really hard to fly, at high speed the slightest movement make it disintegrate instantly, this is why it was really fun to do
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Maybe you should add a "over-g" alarm to it, it could be fun and help preventing blackout a bit
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It look nice (I'm watching you on Da to follow your progress btw) but why did you made an hexagonal base ? and I could help you for modelling and cfg as well as importing in unity, just send a note on da
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For me going from 1.03 to 1.04 broke all my modded control surfaces, even if the mods are updated
steam install on windows 7
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-11 (+)
We have to go back in positive
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Could you make it accessible through RPM ? (unless such a mod had already been made)
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I know how to convert all the parts in ksp into 3d models (blender) and do texture, simple unity import (.mu convertion) and of course 3d modeling, if you want help pm me
Also I will only be able to start working from the 19th of June due to exams
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You should add a button to disable it in flight and in IVA
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Made a few try and made it to space but no orbit yet
link to the album
http://benjigh.deviantart.com/gallery/53942221/Devious-Folder
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Made it :-D
(updated the album)
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On it
with Far it will be funnier
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Ok I've fixed that now
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I'd suggest making a bicoupler of sorts instead, just a very short fuselage section of the same form factor, with one node on the front that connects to a Mk2.5 fuselage, and two 1.25m nodes behind. Open nodes can occasionally have side effects, in particular in FAR/NEAR where they cause drag.It might be also easier to place thanks for the advice
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That's the plan but for the screenshot I used a bi coupler and translated it frontward
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Stock textures converted in png the rest is up to the uv map(made it myself thought)
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You drop the file you've downloaded in the gamedata file ( I might organise the files a bit better thought )
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I've solved the problem before the release, it was in Unity, my gameobject was not in the center nor the model so when I set the node to be on 0.0 , +-1.5 , 0.0 It was taking the scene in Unity in reference
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Déja testé kjr et ça n'a pas enrayé ce bug en tout cas pas sans en créer de pire
Et pour le post, je n'avais pas fais attention a la date
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Voici une playlist de tuto sur le modding dans KSP et il y a un tuto sur les command pod dedans
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A propos de IR
Quelqu'un n'aurait pas une idée pour rendre les joints plus rigides ? (peut-etre une cfg avec MM)
Et je suis aussi un moddeur Belge (je m'occupe aussi des modèles 3d pour le mod Impact en plus de mon mod)
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Pour enflammer le gaz il faudrait un comburant et un combustible, je ne connais pas de fluide qui puiss se passer de comburant or dans l'espace il n'y en a pas du tout
Tout ce qu'on aurais en fesant peter une bouteille d'O2 sur la Lune ce serait une onde de pression provoquée par le gaz en expention et des débris capables de percer une combinaison volant dans tous les sens
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If you want I can help you for the 3d molels
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I admit, there's a point.
This is why I am making this mod :-)
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For the moment I have big issues with the mu export (blender) it don't want to export the texture and when I try with unity it don't import them so the release will take longer than expected :-( but I plan to make a whole set for (space)planes (air intakes,engines,fuselage,cockpit,...)
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Also thanks to sumghai for fixing the image :-)
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Fantastic! Give this guy some well-deserved rep.
Thanks a lot :-)
Furniture mod.
in KSP1 Mod Releases
Posted
It's not dropbox but mediafire, my mistake, it's because the latter is far less used here