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BenjiGH

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Posts posted by BenjiGH

  1. I re-balanced it a bit by removing a bit of fuel here and there, as well as adding action group to toggle on and of the front engines as I need them

    Using a classic ssto flight trajectory didn't worked so I flew it like a rocket passed 5000 m

    Even with a joystick it's really hard to fly, at high speed the slightest movement make it disintegrate instantly, this is why it was really fun to do

  2. I know how to convert all the parts in ksp into 3d models (blender) and do texture, simple unity import (.mu convertion) and of course 3d modeling, if you want help pm me

    Also I will only be able to start working from the 19th of June due to exams

  3. Ok I've fixed that now

    - - - Updated - - -

    I'd suggest making a bicoupler of sorts instead, just a very short fuselage section of the same form factor, with one node on the front that connects to a Mk2.5 fuselage, and two 1.25m nodes behind. Open nodes can occasionally have side effects, in particular in FAR/NEAR where they cause drag.

    It might be also easier to place thanks for the advice

  4. A propos de IR

    Quelqu'un n'aurait pas une idée pour rendre les joints plus rigides ? (peut-etre une cfg avec MM)

    Et je suis aussi un moddeur Belge (je m'occupe aussi des modèles 3d pour le mod Impact en plus de mon mod)

  5. Pour enflammer le gaz il faudrait un comburant et un combustible, je ne connais pas de fluide qui puiss se passer de comburant or dans l'espace il n'y en a pas du tout

    Tout ce qu'on aurais en fesant peter une bouteille d'O2 sur la Lune ce serait une onde de pression provoquée par le gaz en expention et des débris capables de percer une combinaison volant dans tous les sens

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