Jump to content

Mader_Levap

Members
  • Posts

    5
  • Joined

  • Last visited

    Never

Everything posted by Mader_Levap

  1. So far when catastrophe occurs, either all kerbonauts get killed or all survives. I seen some screenshots where only two or one is KIA. Assuming it is not photoshop for comical purposes, how you do it? Disclaimer: very, very many kerbals was hurt in making of this post. In triplets.
  2. Okay, I bought it. I am happy to confirm that most of issues in 0.13.3 does not appear to happen in 0.15.2 - highlight is on all merged parts, is better visible and decouplers are actually possible to select. We will see how it manage more complicated rockets. For now I have six corpses and two failed attempts to orbit. One was almost. Almost. Ony one downside - FPS is very low. Used workaround given on forum for now, but it really will have to be optimized. With many new things planned in future this will get only worse... You have quite pricey movie tickets.
  3. Thanks for answers! Yeah, but logically if it is merged, highlighting icon of merged module should highlight all individual modules in pack, not single random module. I use it to check if staging is in proper order and with only one part highlighted, it is very hard to check decouplers. Highlight itself could be more visible too... ah well. It happens without any warning and I find it confusing. Unfortunately, I am not sure how to fix it UI-wise. Well... now when I think about it, pulling apart and reattach would be sufficient, provided it works properly. I got impression that when reattaching, program tries to recalculate possible staging configuration from scrath (ant it can have different result from staging created when user manually add components, not to mention cases when user changes staging itself too)... deattached parts should remember their staging config. Sure, multiple detach, reattach at varying points would eventually messed up it beyond recognition (forgetting all manual changes), but at least it would work for simple cases as 'adding forgotten SAS in middle of rocket' without hassle.
  4. Hello. I checked out 0.13.3 (free version) and want to know if certain annoying UI bugs are fixed in new version. UI problems that annoy me: - Highlight shows only one of modules (when there is few of them thanks to symmetry options) when mouse hovers over merged modules at right. - Symmetry changes sometimes without reason. - no way to directly put rocket module between already installed modules. You can only detach half of rocket, add module and reattach it under. - Speaking of it, detaching half of rocket cause staging setting to be forgotten (wat?). Attaching it again make program guess incorrectly more often that not. All toegher make very annoying to tweak a little moe complicated rocket. (for example, two stages + two set of side stages) Detach second stage, attach forgotten SAS, attach rest, try to fix dumb staging, realize you cannot see if set of decouplers+solid stages are in proper order. And highlight of it is almost useless. Demo version are supposed to entice users to buy full version, not annoy them to no end, right?
×
×
  • Create New...