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Bully056

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Posts posted by Bully056

  1. Wrt interstellar V2 under Kerbal 1.002 icw TextureReplacer; I did run into similar crashes untill I dropped in active texture management. It'll get me into the startup menu with the clouds loaded now, however gettign some weird behaviour from the other mods (totally overcast sky and crazy global lightningstorms) . I'm running with it for now and try again when there's an official release of Edge of Oblivion.

    Totally hooked on CKAN btw, I just started using it with Kerbal 1.002 and it's been a great help dropping mods in and pulling them out again trying to isolate the issue.

    Agreed, I would Recommend CKAN to any KSP user who likes to mod there games, I may just wait to use this until it is updated

  2. BahamutoD

    Thank you for all your hard work. Your mod was one of the main reason I started playing KSP in the first place. Since your update with the cruise missiles. I updated my B-2 bomber to accommodate 6 of them inside a MK2 Cargo bay. I thought I'd provide some food for thought. just as many other people have done for me on these forums

    http://i1077.photobucket.com/albums/w475/v8jester1/B2%20Bomber/screenshot13_zpsswnrjzt9.png~original

    http://s1077.photobucket.com/user/v8jester1/library/B2%20Bomber

    What mod is that Rotating Weapon Rack from?

  3. I am just going to Post a List here of 10 things that might be interesting to see in this mod.

    1) Parafrag Munitions: retarded fragmentation bomb Weight: 23 pounds (10.4 kg)

    2) Tiny Tim Rocket: 11.75" unguided surface attack rocket with 500 lb. (227 kg) semi-armour-piercing warhead

    3) Type 3 Mk.27 Bomb-Rockets: Air-launched unguided anti-aircraft rockets with phosphorus incendiary proximity-fuze warhead

    4) PTAB-2.5 Munition: Multiple anti-tank bomblet

    5) VAP-250 Munition: Phosphorus dispenser

    6) SC 2000: General purpose bomb

    7) RS-132: Rockets with demolition warhead

    8) AJ-2 Ampoules: Napalm dispenser

    9) 4.5" M8 Rocket: General purpose rocket

    10) VB-2 Bat Bomb: Radar Guided Glide Bomb for Anti-Shipping Role

    Number 6 is a Bit overkill but would like to see it in the mod any how. Don't know if number 10 is even Possible.

    Edit: any way we can get a Ballistic Missile with Changeable Warheads and maybe the V2 Ballistic Missile?

  4. Update

    v0.6.1.2

    - Fix: Bullets don't despawn instantly with stock phys range

    - Tentative Fix: Landed vessels don't crash through terrain with large phys range setting

    - Tentative Fix: Rendezvousing with vessels in orbit won't make their velocity match you on vessel load

    Notes:

    So I think I fixed those phys range issues. Please test on a save you don't really care about. I'm hopeful though. Some incentive: The sooner we can confirm that the phys range issues are gone, the sooner we can start working on super long range weapons like BVR missiles, rail guns, etc. So please report back! Thanks!

    Weird, I have never had those Issues before.

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