Huzke
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Bottle Rocketeer
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Yet Another Obstreperous Docking Port
Huzke replied to Srpadget's topic in KSP1 Gameplay Questions and Tutorials
Hopefully Claw comes back with some information, i'll try not to steal his thunder this time. But if you are just trying to remove the I-Beams... have you thought of either sending up another ship to just collide with them... although I think they are pretty tough so if you don't mind a bit of debugging bring up wack-a-kerbal and go to town trying to snipe them off. I once landed on a kerbal and he got stuck in the landing gear, no matter how I twisted or turned he was pretty damn happy chilling there, so once I got back into orbit around the moon, I had a good time trying to blow up the landing gear without a) killing him, killing the other two in the command module, c) having 700 mini balls orbiting the mun. I honestly don't know where I would be without quicksaves... -
Yet Another Obstreperous Docking Port
Huzke replied to Srpadget's topic in KSP1 Gameplay Questions and Tutorials
Have a read of this: http://forum.kerbalspaceprogram.com/threads/35777-Can-t-Undock-Bug-How-To-Fix It seems to cover what your problem is as well as the persistent file editing. Have fun messing around with the coding, also needless to say, don't forget to make a backup! I have had this issue as well but fortunately I tested my craft on the launchpad and found that it didn't work haha. I found what I had done wrong was placing the attached object on the surface of the docking port, instead of attaching it too the little node available (idk if that makes sense) I tested this a few other time and it's only a problem for my jr ports. Placing the docking port on the other object however I never had a problem, node or no node. Idk if that will help you for future crafts or not but goodluck up there! EDIT: Better luck next time claw But I agree with him, his link is better. Roscoe's post was just the first link I had at the time. -
[0.25] RasterPropMonitor - putting the A in your IVA (v0.18.3) [8 Oct]
Huzke replied to Mihara's topic in KSP1 Mod Releases
Quick question based on the cameras, also apologies if this gets asked every few pages, browsing through 200 pages is quite the task. Anyway what other camera mods actually work with this, im having trouble doing completely iva tasks because i find it so difficult to find strategic spots on my craft to place a camera, due to the fact that the one in this mod only has the attachment in the middle. I tried that hullcam mod and they did not show up in the RPM. Is there any coding i can do to adapt these or are there any other mods with camera models which are compatible? I am going to take grab the camera from the alcor module, last time i checked this mod didn't work but maybe the camera will. Anyway any advice would be good thanks... i wonder if i can attach it the end of a communotron 16. Anyway amazing mod, thanks in advance. -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Huzke replied to DasPenguin85's topic in KSP1 Mod Releases
I cannot believe I over looked this haha, it just never occurred to me... thanks! it will definitely do wonders -
[1.0.4] BoxSat vA.02f - Updated 09/16/2015
Huzke replied to DasPenguin85's topic in KSP1 Mod Releases
Just a thought, I really like the functionality of this mod and I want to incorporate it into my stations, however the circular parts I usually use just don't match the box, will we be seeing a [] -> O adapter or does anybody know other mods which would include a matching part? Fantastic work by the way, probably my favorite mod out there. Get giddy every time I replace the components due to failures. -
This has probably been mentioned before and feel free to provide me with links, but I don't tend to follow suggestions and development much. Anyway, to the point: Re-watched Apollo 13 the other day and one thing that stuck in my mind, was that it required multiple pilots for certain actions. (correct me if im wrong here) but I think it would be a really fun idea for multiple seat cockpits to have each seat control a certain axis. Such as the person in the left most seat controls yaw, or pitch, and can translate along x or y. The right seat takes the other option respectively, and center seat gets pitch and throttle or something. I was talking with a friend about how awesome it would be to be in the same craft, and then we thought it would suck to just sit in a passenger seat and wait for my buddy to do everything and get us to location. I think this would really help teamwork and could possibly start more competitions, what team is the most efficient achieving task X. Just my thoughts on an idea that definitely should not be passed up. And think of the shenanigans you would get into if you over rotated by 1', and bunce the space station into a spin whilst attempting to dock and everyone else in the craft flips their desk. Obviously this translates into controlling stages and things but i just wanted to make sure shared controls isn't overlooked.
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Once i got home i started messing around with toggling the different surfaces on the shuttles and have made them much smoother, much closer to what i see on the streams. Anyway did some very careful placements of additional rcs thrusters and have nearly perfect zero g movement. On i side note i installed aerospace research or w/e its called which modifies the way surfaces react in atmosphere and turned off a majority of the tailfin controls, and now its gliding like a dream. Thanks for clarifying though, absolutely loving this mod.
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Haven't done an overly large amount of research as im at work atm. But whenever I fly the shuttles (custom made and the included .craft files) they always seem really wobbly, i.e trying to yaw in zero atmosphere will cause my roll to go crazy and i even get some pitch action going on. It just seems really unstable, extremely hard to fly in atmosphere aswell, pulling up causes me to roll to the right. I most likely just have a problem somewhere. Wondering if anyone has similar problems or ideas. I can only assume the space problems are caused by placement of the rcs modules. Might be the double tail fins... will test when im home but for now ill leave this here. Awesome space station above me btw.
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Just curious about that little rover you have following you around, that looks desirable... mind if I get a close up, for science ofc.
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(0.23) Wayland Corp. Development and released download Thread (new parts)
Huzke replied to Devo's topic in KSP1 Mod Releases
not sure if its just me but, as of 0.20 the WT-51 doesn't work. Im assuming it just doesn't work, so if you guys had time you should do a quick update for that <3 and if its just me does anyone know how to fix?