This could as well be the first paraglider ever made in KSP, even tough it uses a semi-flexible wing. It is all stock apart from the KAS mod (http://forum.kerbalspaceprogram.com/showthread.php/25563-0-20-KAS-v0-3-1-Kerbal-Attachment-System) , used for the lines. --During normal flight-- --From the cockpit-- --Wingover-- --Twist which provoked a loss of control-- --At takeoff-- Details: Being a two liner, this paraglider is the simplest one to build and to manage; however when it enters a unusual asset, you have to use the chute in order to survive. It turns either by pulling the back line connected to one side of the wing using the KAS (it might be difficult to make the lines even again, as i have noticed that even with .01 difference from left and right lines, the glider starts to turn on its own); or by using Q and E to shift the load on the cables. (recommended) In order to launch from runway: set the parking brakes - decouple the wing - EVA and attach the cables - stretch out the cables to about 23.78 for the forward lines and 22.92 for the back lines (always leave a difference of lenght between front and back lines. I have found by experimentation that a difference of .80 is a good solution. Also long lines = more inertia required for the craft to move the wing, short lines = more reactive wing) - on the KAS control panel select the "Docked" option and release the brakes - undock with the wing and thrust up to the first or second mark (the engine should not make the smoke, too much thrust could make you flip over the wing with amusing results) - activate the SAS and keep pointing prograde - at this point the wing will rise going over you: let it stabilize and wait until you are in the air. On a sidenote, to go up and down use the throttle. Using pitch might produce a loss of control. Craft file: http://www./?7ou929o9so2bbrm