Killerhurtz
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Everything posted by Killerhurtz
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I don't know how it happened, but yeah, you should update. Not only you're missing out on two extra parts (Credits to esd for the model to the extra radiator), but there has been a bugfix on the radiators which caused them to damage and/or destroy the parts beneath them (which might very well be what caused this). If it doesn't, I'll look into it. It's not supposed to happen.
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Le moteur a ions n'a pas une très grande force de poussée, et à 100,000 KM, une fraction de degré dans la direction de ta décélération peut être toute la différence. Il m'aurait fallu un moteur plus puissant pour réaligner correctement ma trajectoire, j'avais un drift latéral vraiment trop immense. Plus, c'est pas garanti que mon ascension n'avait pas un drift lui-même qui s'est ajouté. Mais maintenant que j'y pense, peut-être que j'aurais eu un orbite horriblement allongé avec cela...
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Reverse TVR-1180C Mk1 Stack Tri-Coupler
Killerhurtz replied to ocf81's topic in KSP1 Modelling and Texturing Discussion
Symmetry would fix this, however I see the problem. For some odd reason, the Joyeuse parts break symmetry under them. However, today Sunday Punch updated his pack with a similarly-based tri-coupler which does not break the symmetry; you should look into it. -
Alright. Do me a favor. GET THE HELL OUT OF MY HEAD. I was EXACTLY going to specify that I didn't want it too deep underneath and I wanted some puckered-thingamabob under it, just like you did. You got the essence of how I'd have pictured them. Keep on going just like this. It's perfect. Even beyond that.
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Heat evac and capacitor look perfect, but would it be possible to have a look at the underside of the thermal pump? It looks pretty much strike-on as is, but the inside you might need to change a few things (except if, by some dark voodoo magic, you read my mind or did something even better than what I was thinking of). Also oh god. I saw on another thread that someone was asked to fix a little glitch because they prevented the usage of my part. I feel all giddy inside now Never expected such a success from this, honestly. So awesome.
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Sorry about that. It's been fixed.
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Epic part, but since it REALLY looks like a radiator, I have edited the specs a bit, and it is now a full-part. Thank you a lot for contributing to this pack. Also, update! Radiator added to pack, and (hopefully) fixed bug which would cause the non-existent exhaust to damage parts above it.
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Plus long vol? 1h30 environ, peut-être 2 heures. a 12 minutes j'étais à 10 km/s en ascendant et a quelque 200 km d'altitude, puis j'ai largué les moteurs de décollage, me suis retourné et ai laissé mon moteur a ion me décélérer pour le retour (mon but étant d'atteindre 100 000 km, puis de revenir et d'entrer en atmosphère avec une vitesse de 10 km/s). C'était un presque succès: le 'presque' étant une marge d'erreur de poussée de 2%; la fusée n'était pas perpendiculaire à la surface et ca m'a donné un drift latéral qui m'a fait raté Kearth de 2000 km. Comme j'avais une vitesse de 10 km/s (qui devenait maintenant une vitesse qui m'éloignait), je n'ai pas eu assez de carburant pour revenir et ai dù abandonner cette mission.
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Bonjour! Je m'attendais pas à avoir une communauté francophone ici... Quelqu'un de Québec?
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Ever thought about sticking them close to them?
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It's very simple, really. Go in Utility, they're all there. Stick them close to the parts you want to cool and activate them and they'll do their job. Also, can't wait to see these models Dark.
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Indeed. If you read the few last lines, there is one that says so: 'If anyone wants to give a shot at making a model and texture for those, be my guest. I just wanted to prove that it was indeed possible.' I am a HORRIBLE modeler, and an even worse texturer. I just got a knack with code, and many ideas. Also, Darrknox, if you do make the models and texture, send them over and I'll update the whole package. Don't restrain yourself to the format that they are currently on; I can deal with vectors. Just make them like you feel they should look like and I'll be more than happy to deal with the rest.
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Also, if everything still works as planned, I have another part coming right up. And a LOT of ideas for HarvesteR. Updated to 0.8.5. Indeed, the rocket now mysteriously soaks up heat at all times actually absorbs part of the heat. I figured out what was what. It does NOT prevent overheating; it just naturally radiates a lot of it. Might have to do with adding extra weight around the thing. So it works just as it should, there was nothing to fix in the end. Hell, just tried it with NORMAL boosters, the same phenomenon happened. And these are NOT meant to shed off heat. So it's nothing I can help with. Although now enjoy the Fuel Collector. Similar principle, different use: this one generates fuel at the expense of negative (upwards) thrust. For fuel economy (haven't done the math, with the upwards thrust... Gives out about the quarter of the thrust of the normal thruster, and collects roughly the same amount. No clue if it helps, does nothing or hinders the aircraft it's attached to.)
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It... doesn't? I had tried it here (4 of those hyper-heavy fuel tanks from Futuretech + 1 E100 engine from the Exelciesor series). It overheated rather quickly, but lost most of the heat while the cooler was active, then when I jettisoned the coolers it overheated exactly as fast as it did before... Anyhow, it might be because I'm using stuff not as it's meant to be used, which brings glitches. But now that I think of it, I have something I have to try (which is not related to heat). Be back with results (and possibly a new part).
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Okay, I have made my tests. While it IS true they cool when out of fuel, I have no clue why. But the overheating speed after the jettison was not affected at all. But think of it like this: if something depends on cooling and you get rid of said cooling device, doesn't it make sense that your thing is going to overheat?
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That they work, I tested them. Actually managed to prevent overheating while stacking vertically solid boosters. The only thing I'd consider fixing is the amount they shave off, I think it might be a bit high.
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