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CybranM

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Everything posted by CybranM

  1. Hi again. I\'m done with the unwrapping now I\'ve not done anything with the texture, it\'s just a .PNG with the outlines of the different parts, but I dont have time right now to paint the texture so you have to do that yourself. I dont think that should be a problem, it\'s not that hard to paint it. Just so you know the pipes are warped somewhat in the texture but you will notice how that affects the texture on the model. It\'s pretty easy to work around that anyway. Here is the details: The scale should be set to 1 node_stack_top = 0.0, 1.76153, 0.0, 0.0, 1.0, 0.0 node_stack_bottom = 0.0, -1.54969, 0.0, 0.0, 1.0, 0.0 fx_exhaustFlame_blue = 0.0, -1.54969, 0.0, 0.0, 1.0, 0.0, active fx_exhaustLight_blue = 0.0, -1.54969, 0.0, 0.0, 1.0, 0.0, active fx_smokeTrail_light = 0.0, -1.54969, 0.0, 0.0, 1.0, 0.0, active That should work Hope the model and unwrapping is good enough to work with, and if there is something broken with it just message me or something and I can try and fix it Edit: Attached wrong .DAE fixed now.
  2. Hi again Joedude. I remade the mesh on the engine as there were some parts that needed some remodeling. New mesh next to the old one. The new mesh has 1068 polys compared to 6803, but I\'m fairly sure it will double once I export it to .DAE I\'m going to start the UVW unwrapping soon, I just made this post so you know I haven\'t abandoned the project
  3. Hi again, I was away today so I didn\'t have time to do anything with the model. I\'m assuming you are not working in the .dea format, can you attach the original format? I\'m using 3ds max so if you are using a blender format (if you are using blender) you could perhaps export it to .FBX or .obj? It would be easier to make textures before exporting it to .dea
  4. I loaded your model and there are some things that you need to change in order for me to be able to texturize it. The polygon count (57 438) is way too high, you need to lower the poly count, especially the pipes around the center, but the center part is fine. And the 'rust' you were talking about, if KSP supports 'see through' textures I think it would be much much easier to make it rusty with the PNG texture instead of removing polys. So if you could fix the poly count I might be able to make a texture for it
  5. Hi, I\'m trying to make custom landing legs and landing gears (wheels) but I cant seem to find what to name the meshes and what parameters i need to add in the cfg file (for pivot points and such). Any help would be appreciated
  6. If you attach the model I can give it a try I need to know some basic theme that you want the model in and what the different parts are (reactor in the middle?).
  7. What type of models have you made and what do you want them to look like? I might be able to help if the models aren\'t too difficult to make textures for
  8. I changed the name in the .cfg but it still can\'t find it It\'s still giving me the same error
  9. Hi, I\'ve made a model and texture, the model and collider and stacking nodes all work but the texture does not This is how it looks ingame: I tried loading the model in PartLab and get the error message: 'Cfg Parsing... Warning: Texture file not found! ... ... ... ... NullReferenceExeption: Object reference not set to an instance of an object NullReferenceExeption: Object reference not set to an instance of an object File Not Found IndexOutOfRangeExeption: Array index is out of range.' I have checked the part.cfg and the texture name is correct as far as I know. I have attached the texture, cfg file and dae file. The dae and cfg is in the same folder and the texture is in a folder called 'texture' if that matters. Any help would be appreciated
  10. I might be able to make some models for you if you want, depending on the type of stuff you want
  11. Hi, I\'ve made a simple custom part, just a cylinder basically. The model, collider and stack nodes all work and I can use the part in the game. But it does not load the texture, the model is just black. Here is the model ingame. As you can see the model works as it should, but the texture does not :s Anyone knows what I did wrong and/or how to fix it? Thanks
  12. Nice landers, especially the Transport What mod is it you use for the Transports wheels?
  13. Awesome, now I have to test all the new features and parts
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