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bram961

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Everything posted by bram961

  1. I just got help finding an old thread. http://forum.kerbalspaceprogram.com/threads/8995-I-have-found-it%21%21-THE-ORIGINAL-KERBO-LOG%21 . This is what ksp was to me. learn>experiment>improve>acomplishment. it was a rewarding and satisfying feeling getting to the end of that sequence and i think people agree with me when i say that that is where the biggest enjoyment of this game came from. Resources would add to this cycle by adding new challanges. Multiplayer simply won't.
  2. I get what people see in multiplayer but i don't think those people are looking ahead very far. If we take a look at the whole resources versus multiplayer thing that's going on i can only say a few things. If multiplayer were to be implemented i would probably just do the same thing i did before with a few friends playing along, don't get me wrong this seems like fun for a while but since i would still be doing what i already did previously this fun would deminish over time and i would be as bored with the game as i am now. If we look at resources however you can imagine how base building on a planet would be more viable since you can now use those bases to refuel ships. This opens up alot of new posibilities and design challanges. A few examples would be designing a large craft that can land on minmus to refuel before heading out to one of the outer planets or designing bigger ascent stages so you can take larger more complete factories to this refueling site on minmus i just talked about. i guess you could even make something on eve that would make it much easier to return from it by refueling on site. my point here being that it would add alot of (re)play value On another note as i remember correctly the reason resources were scrapped/postponed was because it was "too hard" and "not fun" but i dont see why something being hard wouldn't be fun. The big appeal of this game to me was that i actually learned from it. first i had to get off kerbin, then my next major step was to get to the mun since back at 0.12 we didnt have much other places to go to. After this the game got boring and lost appeal because there wasnt anything new for me to learn. I sent a big ship to the mun and that was it but then i challanged myself to simulate a rendez vous and this was before we had planning and docking mind you. I went online and looked up how these things went in real life and tried it, on my third try i made two ships touch in kerbin orbit. Correct me if im wrong but i think learning these things is why this game exsists in the first place. As a final statement i would like to say something about mods and the statement of things being too hard. We have seen with the autopilot mod mechjeb that things can be easier to appeal to those players who find the base game to hard. I do not support mechjeb at all because i see that the only true appeal this game has is the acomplishments you get from it like learning orbital mechanics and landing on the moon (some might argue that it has the fun appeal of blowing up green asexual homocidal midgets but thats a 12 year olds sense of humor) Acomplishments are the cherry icing and fundamental cake of this game and fun is the stuff inbetween keeping this pie together sorry for the wall of text and my dyslectically long/weird sentence building, i do not normally post but i felt that sharing my opinion was necessary this time
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