Jump to content

1nsane89

Members
  • Posts

    23
  • Joined

  • Last visited

Everything posted by 1nsane89

  1. One way I think this might be possible is with the Crewtank and Mechjeb mods. First make a big ship with multiple Crewtank landers each armed with a Mechjeb module allowing for control after decoupling. Then take said ship into orbit and then launch the other ships and transport the crew into the pods. A limitation to this would be that you cant put kerbals into the same Crewtank once you have done so from one ship. So then you cant make a rocket that has only 1 crew and launch it many times to fill up every single tank to full.
  2. Oh whoops, thats a typo on my part. its Silisko Edition 2 of Silisko Indrustries, im adding links to the origional post.
  3. The links up there? They are 1080x1920 sized so I put them as links because not everyone has large monitors.
  4. I made this nifty station for further Orbital Construction carfts. The name stands for SpaceCraft Automated Constuction Facility. Im very pleased at how it turned out altough it was a pain to get enough thrust to get it off the ground while not using all the fuel before orbit was reached. Night time, the right time to take off In orbit and deployed One of the more beatiful views I have seen I used the Cuddlefish parts as solarpanels because they seemed to have solarpanels on them with wich it keeps itself in standby mode and it has a Nukyoolar Reactor that it uses when its contsructing a spaceship. The central white parts are the storage for the components and it has serval antennas with wich to communicate with kerbin, atleast this is how I pretend it operates. The satellite dishes are actually ISA MapSat so it can go map kerbin or whatever if I so desire. I had to look trough the entire craft file to determine wich mods I used on this and I actually had to modify the cental parts to be fuel crossfeed capable just so that I could run some nice fuel lines instead of a confusing web. I will put these modified ones in the attachments aswell. About flying this thing. When you have to uncouple the SRBs you should turn off the liquid engines because the SRBs will burn up in the exhaust, altough thusfar that has not caused a problem. Mods you need: Mechjeb Orbital Construction ISA MapSat Tiberdyne Advanced SAS Truss Pack Bigtrak Gabys Quick And Dirty Payloads NovaPunch kw PLF set kw Challenger pack <- In the same trhead as kw PLF set C7 Aerospace Assorted Hardware PLF set Silisko Edition 2 Probodobodyne Construction Kit <- In the same thread as Silisko Edition 2 My modified Truss parts !Remember to apply the modified Truss parts after you have applied the origional! I know I could have made entirely new parts instead of modifying the exsisting ones, but I realized that after I got the thing into orbit... So yeah!
  5. With the new way of these engines becoming so hungry for fuel, I cant brain a way of coping with the biological jebs requirements for mass calcultaion. How about a midpoint for these where I have MechJeb on but dont use it at all. I dont trust the autopilot anyway, it killed serval kerbals by correcting wrongly on liftoff.
  6. I inspired someone? Thanks bro That is an intresting desing you got there. Im assuming its not too fast with just 1 engine, toguh that is an impressively low take off speed. I mean the G9 didnt even take off with just 2 engines when the real model had only 2 even now it almost runs out of runway taking off and reaches 600m/s at 14k altitude.
  7. Well I suppose you could start off with the G9 Eclipse I made and posted not long ago. It pales in comparsion to that monster B-2 of yours but its very nice I think. Thread
  8. You sir have bested me on over 100 levels I made a B-2 Spirit in 0.15.2 but I only replicated the topdown view and had alot of engines under the wings. Most exellent job! Brb, stealing designs methods =P
  9. Sorry, DP. I fixed the issue above. Now it has Railguns on aimable hinges and Missles! This new non stock version requires Damned Robotics and JellyCubes Railgun and Missles mods.
  10. Yeah, that was alittle thing I really couldnt do anything about. Its weird having to push the nose down so much while landing. In comparsion, this is plently more agile. Its the best handling one I have thus far made, but not the fastest tough. It only went about 250m/s where as my fastest 'plane'(wings with rockets on them) did over 800m/s. Only thing missing on this is the miniguns and rockets. I belive I shall hit it... Really hard! Good to see another JC2 player Maybe we can crash in the multiplayer beta whenever they have servers up?
  11. So with the new update, I find all my standard spacehips behave like they are made out of jelly, so I instead decided to make a plane in the meanwhile. This one is inspired by the G9 Eclipse as seen in Just Cause 2 Inspiration In hangar Wildrin Kerman ready for take off! Sucsessfull take off Wildrin showing off his piloting skills Coming in for the landing Oh dear, not a completly straight apporach... Successful landing(1st time I landed on that tiny runway too, its harder than you think!) Wildrin likes his plane and thus checks for any signs of damage himself After dropping off the plane, wildrin realizes that there is a design flaw. He cant get back in! This flaw has been fixed in the download version via the mobility enchancers.
  12. Well... there is no lander to show off yet. Trying to get Mass Matters even with that new stock mass calculating, its just not possible. Computer lags to death on the launch pad, I just need so many rockets to push that mass and in doing so I add so much smoke effect that I have less than 1 FPS... *sigh* And this computer can run GTA4 on almost max settings too so its not the computers fault that the FPS drops.
  13. Derp? After reloading all the mods I had installed Im now able to see it aswell, but the werder part is that the pit was alot shallower when I first arrived in it... I dont know whats happening anymore. Oh well, atleast now I have a target to shoot for.
  14. Talon, I sent you a PM, of my save file. Im pretty sure my game is glitched out somehow and the munoliths dont appear at all. In that save Im at a pit near the southpole and the Muon detector is going as crazy as it can go but there is nothing there. So how am I going to locate the right pit if I dont see the munoliths?
  15. Ok, I just did alittle calculating and a see with Mech Jeb. My current lander(wich I wont be using) is 28.8 tons according to Mech Jeb, but if I use your way of calculating my mass for the Biological Jeb achivement, I will get a mass of 2 tons assuming I dont use a single drop of fuel of the lander itself, this seems alittle off to me.
  16. Just a quick question before I start. Where precisely is 'the pit'? At the exact center of the south pole or one of the craters near it? I already have a ship in orbit that is fully capable of making it to the mun I just dont know where exatly I got to land. Edit: DEEEERRRRPP 'you must build a heavy lander' *looks at ship* Yeaaahhh.. thats an ultralightweight lander for basic mun and back missions.... To the drawingboard! Edit 2: Does it mean that if Im getting Sometimes You Have to Leave Things Behind that I cant get Return to sender even if the lander that is left behind has enough power and fuel for it if was still pilotable?
  17. This sounds fun. Im gonna try shooting for Stock Master and Biological Jeb, if that wont work, I\'ll figure something else out.
  18. I belive I have my favourite Mun rover desing. Its not just a Mun rover, its fully capable of getting to Minmus too and has to discard an entire stage with almost full fuel! It uses only 1 T45 and 12 T30s each with 4 tanks of fuel, when counting the lander there are 57 fueltanks. All of the lander engines are angled towards the middle center of the ship, this gives absolute stability for howering, wich is what I had most trouble with when landing before. As you can see the wheels on the lander are slightly angled, this is to help with the situations if it decides to drift and would collide sideways, the engines will not be the first to take the hit. Landed on Minmus Altough accidents can happend, This is what happends if you release a stage befoe its out of fuel and you somehow dont blow up from it. The runaway parts took all of the 5 lander fueltanks, leaving me to be pushed around by 7 full throttle rockets. The parachute was my only hope of getting out of this mess. On a side note, thanks to trydyingtolive I got to change the hidden settings. I have come to the conclusion that setting both of the settings to 3 is desinged to create race tracks whe you go to Sun orbit trough an encounter and escape. Track 1 Track 2 Track 3
  19. Attempt #1 I decided to use one of my earliest planes because I alreaady tested it and it qualified for atleast half around the planet. I present to you: Space Derp MKIII Front Side Rear Bottom I can read your toughts and you are thinking: Wtf is this... thing?! Can it even fly? 1. Im not fully sure what it is. 2. It can fly, you just run out of runway taking off and its actually super manouverable for what it is, heck I did a 180 degree turn midair almost in place during this, cost me 7km in altitude tough. Why would I do a 180 turn? I figured I might be able to make it to the other pole if i didnt attempt to go around the whole thing since I already proved I can only go half the planet. Mission Progress: Liftoff 2nd attempt 1st seperated the cockpit from the rest at the end of runway 33 minutes in, Northpole reached, proceeding with the craziest turn ever in plane history. Too bad I was too busy trying to not die to take any pictures of the turning process. Map view of the Northpole 1 hour in, passing KSC 1 hour 10 minutes majority of engines shut down due to running low on fuel, running on 2 engines from this point on. 1 hour 22 minutes managed to stop the falling at 789 meters above water level, 50 degree angle required just to not fall down. Side view of current situation this is not how you are supposed to fly a plane! 1 hour 39 minutes completly out of fuel, splashdown within the minute, Southpole not even close to being in the horizon. Well... Back to the drawing board.
  20. I have tried this aswell, I just cfg edited the BFE-5000 to be thrust vectoring and not overheat every time and then copied the fueltanks cfg and made an infinite fueltank. It worked really well, but getting closer to the sun caused some strange issues. I couldn\'t keep proper track of where im heading. The yellow markers that show where you are heading and the opposite started flipping around while my speed was steadily above 1000m/s and the verical speed-o-meter showed that I never started going up so I dunno whats going on there.
  21. I shall attempt this with stock parts Plane, not sure about landing part since I already once made it to the northpole and attepted landing, but snowblindness happened and that was the end of that.
  22. Yeah, one thing to note about the landing thrusters is that they all are slightly pointed inwards on 2 directions makinga slight pyramid shape out of it, this gives greatly added stability for landing. Altough this also means no symmetry trough the whole thing and flying is awkward since the pod itself is not pointing up when you are flying. Full speed ahead! You really shouldnt be going any fater than im doing there and even that is suicidal. I keep blowing up due to slight bumbs knocking me into a spin of weird angles.
  23. Im fairly new to this game, but I have been watching all kinds of youtube vids of this game and I think they have helped me to not completly suck at it. Altough my desinger side is lacking... Im capable of making some form of orbit every time I dont blow up on the pad and 6 out of 7 of those have made it to Mun(the 7th is on its way). Only 1 of my ships has successfully landed without falling into pieces, and it was my Mun rover desing using only stock parts, the best part is that I found the Mun arch while driving around However, for science I had to see if it was solid to I bumped my rover into it... Turns out it is! So now those quys are stuck there wich is why the 7th ship is incoming for a 'rescue' operation. This is the ship I used, I nkow its derpy >_> Side view Rear view Closeup of the rover
×
×
  • Create New...