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bloodydollar

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Everything posted by bloodydollar

  1. Can we use the lander legs or pegs from Assorted Hardware?
  2. Rather self explanatory challenge. Land on your craft\'s nose. Use any addon parts, but no config edits. Obviously take a screenshot for proper credit. Example:
  3. The Hyperion III-H rocket has orbited with Apoapsis at 13,000,000m and Periapsis at 11,000,000m. Well enough to get to the Mun. The complete rocket, get\'s out of the atmosphere and starts orbit The orbit engine, makes final adjustments to orbit And the lander module lands, with fuel enough for descent and ascent* *Powered landing tests done on Kerbin, Ascent power was enough to get the lander to 15,000m, probably will be enough in 1/4 gravity on the Mun. Rocket uses The challenger pack, NovaSilisko\'s pack, Sunday Punch 1.09, and Assorted hardware (lander legs, radial stack decoupler, and maybe more) Craft file below.
  4. Recently I decided to do a reskin of the stock solid rocket booster. I wanted to make it a seperate part as to not overwrite my stock booster's files. So I edited the texture.png with Photoshop and saved it again as a .png. I then edited the part.cfg to use my new skin. When I go in game, my part is there in the Vehicle Assembly Area, and looks the way it should. However, when I got out to the launch pad with it, the skin changes back to the stock skin. What am I doing wrong and how can I fix it? BTW, I made a parachute reskin the same way and that one worked.
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