You know that's both very interesting and I would love to help you guys with it, but can you guys first help me with my problem? Hey TouhouTorpedo where is that thread at? here's what I did from what you said TouhouTorpedo http://i283.photobucket.com/albums/k...ps223c31de.png I reconfigured the part.cfg PART { // --- general parameters --- name = N.C.R. Galileo Starboard GearBay module = Part author = C. Jenkins // --- asset parameters --- mesh = model.mu scale = 1 rescaleFactor = 1 // --- node definitions --- node_stack = 0.0, 0.25, 0.0, 1.0, 0.0, 0.0, 1 // --- FX definitions --- // --- Sound FX definition --- // --- editor parameters --- cost = 450 category = Utility subcategory = 0 title = Galileo Starboard GearBay manufacturer = New California Rockets description = High performance gear designed for atmospheric use. // attachment rules: stack, srfAttach, allowStack, allowSrfAttach, allowCollision attachRules = 1,0,1,1,0 // --- standard part parameters --- mass = 0.5 dragModelType = default maximum_drag = 0.3 minimum_drag = 0.2 angularDrag = 1 crashTolerance = 7 maxTemp = 3600 fuelCrossFeed = False crashTolerance = 50 breakingForce = 50 breakingTorque = 50 MODULE { name = ModuleLandingGear } MODULE { name = ModuleAnimateGeneric animationName = NAC animSwitch = true // should default the animation to active, make sure your animation loops. } } It's still having problem though.