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FluffyBob

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    Rocketeer
  1. Just want to add another thank you for this tremendous Mod. I have been launching, docking, landing in IVA and just loving it. This has done so much more for immersion for me than career mode and 'science'. I remember seeing Orbiter's MFD's in Bobcat's old rover and realizing how much this game was missing functioning MFD's. Do we have a showcase anywhere of mods using RPM / props other users have made? I have checked out everything in the OP. Searches on Curse don't seem to turn up much.
  2. I generally get OK performance but could certainly use some tweaks. Thanks
  3. Loading from SSD doesn't make much of a difference. The long load times seem to be more of an engine / CPU limitation.
  4. You might like his Blog then. It is not just astronomy though, he spends a lot of posts reacting to anti-science shenanigans of creationists, anti-vaxers, and climate change denialists. I suppose this is where the aloof reference come from. Calling out bull**** as bull**** isn't aloof though, it is simply the right thing to do. And he is goofy.
  5. He's aloof? How in the world do you get that? He is a bit of agoof maybe, but strikes me as a very down to earth sort. He is an advocate of critical thinking, and a skeptic, but that doesn't make him aloof.
  6. You don't need the cube strut if you just use a docking port.
  7. An easy fix is to just put a docking port or radial attachment point on top of your regular Mk 16 -XL chute, it does not interfere with the chute in any way. I do this all the time; voila an Apollo CM style chute / docking port. It can be difficult to perfectly center the port on top of the chute but really its minor. This has the advantage over the radial chutes that it does not screw up the balance of you module so it re-enters in the proper orientation. I would like to see a combined part for this, with a light like the mobility enhancer to make docking easier on the dark side.
  8. Unless you modeled it yourself a Kerbal 3d model is the intellectual property of the developers.
  9. I don't know how you guys can build with out engineer redux. Its great for tweaking delta-v, orbits, anything data oriented. Waiting for haystack, alarm clock, and Maneuver node Improvement to update, they are all pretty basic and very useful utilities.
  10. Nerd point, but its Agincourt. It only happened once, right?
  11. I just keep the downloaded zip in my downloads folder. Unpacking and dragging the folder to my games directory is pretty low in the effort department, and copy/ pasting the save file is easy too. Way less work than deleting part by part.
  12. Locating Jebediah...Getting to safe distance... And Clampotron Sr! wasn't expecting that. Cool.
  13. I believe the guitar was up there before Chris and is part of the ISS equipment.
  14. Ya I know it still gets me all the time too. I dock , undock and always seem to get control of the ship I'm not trying to leave with. Cool mothership and rocket plane by the way Looks like fun.
  15. Not sure exactly what you are asking here. Assuming you are asking about switching craft, the 'control from here' assigns a control point for orientation and ASAS values on craft with multiple command pods/probe cores. It does not change the default or 'parent' command pod of your craft, so focus will stay with whatever craft has that parent pod if you undock or decouple the craft(s). You will have to use square brackets to switch over to the craft you have jettisoned.
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