So, i've finally had the opportunity to play 0.24, and while my experience with the new additions has mostly been very positive, i'm really, really not a fan of the part testing contracts. I feel like they've really been detracting from my game, because I spend far more time building random, awkwardly staged and impractical vessels to jump through as many arbitrary hoops as possible than doing the kind of thing I enjoy doing ingame. I *could* just not take them, but they represent a substantial portion of your available resources, so it feels like i'm hobbling myself by doing that. I'm the kind of player who obsessively strives towards maximum efficiency, and not doing so is difficult. Which means, oh, you had these two near-identical probe engines you were supposed to test, but one had to be done with the run test command while the other had to be staged just so at just this point in time, and you got them mixed up? Better restart this half-hour long mission that was otherwise going really well! I know it's largely my own personality at fault here, but I know there are a ton of gamers like me, and I really don't see what they add to the game. It's something you have to grind through to get to the parts of the game that actually feel fulfilling and enjoyable. I personally would be very happy if the part test contracts were removed entirely. And yes, I know the system is very early and far from complete, i'm just giving my impression of the system as it currently stands.